[Starter Kit] All Poses Pack by Telles0808.

Show us your completed creations made in Construct 2

Post » Wed Feb 15, 2012 7:47 pm

Updated: 2012/02/04 - A complete new code, very organized, bug free;
Updated: 2012/02/05 - Fighting poses without weapons and flying kick;
Updated: 2012/02/06 - Added Comments on the opensource code, added diagonal walls, added special treatment for an issue with "On Landed" and diagonal walls;
Updated: 2012/02/08 - Added physics and solved the bug with a workaround using collision mask;
Updated: 2012/02/09 - Added attacking masks;
Updated: 2012/02/10 - Added climbing edges and improved all the detection system around the yellow boxes;
Updated: 2012/02/15 - Added the pose for Carry Objects and polished some movements;
Updated: 2012/02/22 - Added Climbing on Ceiling system;

Next release: 4 new poses;

Author note:
I want to finish the basic poses as fast as possible, but it delayed because I did a complete new code, using fluxogram to help in logics and complex poses.

What you're thinking about this pack? It's going well for you? Did you checked all the images inside the Player Gadget? There have many sprites made specially for this pack, and you can feel free to use it in your non-commercial projects with CC-Share alike! =DTELLES08082012-02-22 17:04:19
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Post » Thu Feb 16, 2012 5:42 pm


I can stand on that wall. Logically I should slide down a diagonal wall depending upon how steep it is.

Other than that very well done.
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Post » Fri Feb 17, 2012 5:56 pm

[QUOTE=Zephlon]I can stand on that wall. Logically I should slide down a diagonal wall depending upon how steep it is.

Other than that very well done.[/QUOTE]

Thanks for the feedback @Zephlon

Awesome point!

This is not a logic problem, but I'm brainstorming around this issue have 3 weeks to figure out a workaround.

We was talking about it on the topic: http://www.scirra.com/forum/sticky-platformer_topic48868.html?KW=

And the answer of Our dear Developer about the issue:
[QUOTE=Ashley] Posted: 05 Feb 2012 at 8:52pm
This could be a very complicated feature to add to the platform behavior itself - it's already one of the most complex behaviors, and it currently does not care what it is standing on. For example, you could also stand on a single pixel, so by the same rule you can land on a very steep slope. I'll see if it's straightforward to fix the Platform behavior to drop down in this case, but it might not be, so it would be best to work around this with events or careful level design for the time being.

Edited by Ashley - 05 Feb 2012 at 8:53pm[/QUOTE]

Edited:
Man, this is hard to workaround ^^. Ill give time to time and wait a moment of light to solve this ~~

Well, I think the workaround is working nice now.

Revised: 2012/02/16 - Implemented a complex system to workaround the climbing issue;

Edited:
I'm working on the game style and put a point in discussion with my friends.

These trees, what looks better?
or

What the difference between each other? one is with 70 colors and the second is with 8 colors.

What do you think?

A forest ^^
TELLES08082012-02-17 18:03:07
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Post » Fri Feb 17, 2012 6:16 pm

Wow, I could barely tell the difference between the two trees. I had to look at it like 3 inches away from my monitor. The one on the left has more colors, and therefore looks a little better.
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Post » Sun Feb 19, 2012 1:12 pm

^^
To improve size compactation, I'll keep the smaller version.

Update: 2012/02/19 - Improved with more conditionals and polish the movements;
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Post » Sun Feb 19, 2012 1:29 pm

the trees are well done, but the view is if we look the tree from bottom.
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Post » Mon Apr 16, 2012 12:38 pm

Thanks you for the feedback, I'll use the smaller version of that trees ^^

The bottom to top angle of view is matching the 2D canvas and side scrolling style of the game xD

Updated: 2012/02/22 - Added Climbing on Ceiling system, polished many movements and improved the performance while falling with more conditionals;

^^

I'm stalling the max I can to miss the fighting with weapon poses -_-

Be alert, next release will earn 1 new pose.

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Updated: 2012/04/16 - Re uploaded for the latest C2 build.

Next week I want to make some new poses.

I appreciate who liked my SandBox and I want to encourage you to try your own too! See you!
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Post » Fri Apr 20, 2012 10:21 pm

I like. Thanks for share.
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Post » Sat Apr 21, 2012 5:05 pm

This is really impressive. WOW. good job man!
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Post » Sat Apr 21, 2012 8:24 pm

nice work quite it's useful
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