Steam Plugin? Steamworks API

Discussion and feedback on Construct 2

Post » Tue Jan 29, 2013 7:25 pm

@Wilsonglasser: try to read again Ashley's posts just above yours.
The first (only) thing to do for you is to get a game on Steam.

Integration of steam API should not a big deal but it is only accessible to accepted games anyway.
If your game gets accepted, than you should think about this integration (and should get help for it anyway either by Valve and/or Scirra).

As for the workshop features, I'm not sure it's that relevant. (plugins are stored in the forum what could steamwork add to this ?)
Also what about ppl who only use the standalone version ?

@Djfuzion: for now the steam version of C2 is only the stable (so r114). Ashley is working on having the beta version also working.
But as you said, it's off-topic of this thread.
I guess what you really need for now is this tutorial.
New to Construct ? Where to start

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Please attach a capx to any help request or bug report !
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Post » Tue Jan 29, 2013 9:20 pm

Kyatric

Like I said, I'm trying to discuss about this... Already know the fact that the API is only for accepted games, what I want to know is if Scirra is planning to support this API in the future.

Now about the Construct 2 and Workshop integration, is not relevant to the topic, but is with Scirra, plugins are stored TODAY in the forum, tomorrow plugins maybe will be in a repository? And maybe also in Workshop? Why not?

Plugins in forum restrict some lazy/inexperienced people, more visibility and easy access give people more opportunities to try and support some plugins.

We already have some app to install plugins, why not an official way to do this?

And people who use standalone version can just do as always if they prefered this way.
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Post » Wed Jan 30, 2013 1:42 am

I have an idea. I don't know if it could happen but hey, I'm gonna say it anyways. I understand that the Steam API cannot be distributed by anyone besides Steam. But what if Scirra made a plugin with it, then made an agreement with Steam for Steam to hold the rights to it, and if Steam wanted to, they could give the plugin to Greenlighted games for use with ONLY their game. (Just like the Steam API). I feel like this should happen because I feel that literally Construct 2 is the most powerful program I have ever used and for it not to be able to reach its maximum potential on PCs would be disappointing. I feel that if Construct 2 games had the ability to link with Steam directly the possibilites would be as much as any other greenlighted game. This is what I think would be only fair.
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Post » Wed Jan 30, 2013 2:33 am

You would be better off building your own plug. While it would be great to see some games get on Steam, its still a very niche product, and full of pitfalls, such as support for changes to a third party api, etc.

Wouldn't you rather time be spent on updates, fixes, etc. to C2, rather than something so few would be able to use?
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Post » Wed Jan 30, 2013 4:16 am

@newt Yeah this should not take priority over others important things. Like Ashley said, if you get Greenlighted you could just ask for support from Scirra or Valve...

But I think the plugin is still a viable option for the future, maybe in the moment when Construct 2 turn to be quite mature.
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Post » Mon Aug 22, 2016 3:53 pm

Message: hgouveia can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
There is a NodeJs library that probably can be use for this , https://github.com/greenheartgames/greenworks ,

You probably will need to do few things

1. build html5 version
2. setup this project into node-webkit or Electron by yourself
3. install this package into your node-webkit/Electron
4. probably need to create a C2 Runtime plugin to be able to access to this API
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Post » Tue Aug 23, 2016 8:03 am

hgouveia wrote:There is a NodeJs library that probably can be use for this , https://github.com/greenheartgames/greenworks ,

You probably will need to do few things

1. build html5 version
2. setup this project into node-webkit or Electron by yourself
3. install this package into your node-webkit/Electron
4. probably need to create a C2 Runtime plugin to be able to access to this API

Take a look at this topic: experimental-greenworks-plugin_t117833
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Post » Tue Aug 23, 2016 8:38 am

Message: hgouveia can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
glerikud wrote:Take a look at this topic: experimental-greenworks-plugin_t117833


yeah! thanks i will take a look!
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