Steam version doesn't work with steam controller.

Discussion and feedback on Construct 2

Post » Fri Feb 12, 2016 2:02 pm

Obviously this is the nw.js export. I'm getting feedback that the steam controller isn't working as a pad and registers as a mouse and keyboard.

Is there any fix for this yet or is it something on the pads end that needs fixing?
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Post » Fri Feb 12, 2016 2:12 pm

Right now the browser gamepad api seems to only like xbox 360 (and compatible) pads.
With all others, all bets are off. It's pure luck if they work.
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Post » Fri Feb 12, 2016 3:14 pm

I suggest you look into suggesting your players use http://www.x360ce.com/. It's a bit of minor hack, but a great free asset. :)
A big fan of JavaScript.
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Post » Fri Feb 12, 2016 4:17 pm

Steam Controller only registers as a Gamepad when used to launch a game via Steam through Big Picture mode. Is this how they're launching the game?
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Post » Fri Feb 12, 2016 4:51 pm

Thanks for the replies I have no idea so how they are opening it so I'll check.
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Post » Fri Feb 12, 2016 7:40 pm

captaincatnip wrote:Steam Controller only registers as a Gamepad when used to launch a game via Steam through Big Picture mode.


Has this worked for you with a C2 game? (Because for me it has not, would be curious what you did)
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Post » Sat Feb 13, 2016 12:20 am

They were indeed running through big picture mode. Sadly they can't use the third party pad config program because they are on linux.
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Post » Sat Feb 13, 2016 1:06 am

Eisenhans wrote:
captaincatnip wrote:Steam Controller only registers as a Gamepad when used to launch a game via Steam through Big Picture mode.


Has this worked for you with a C2 game? (Because for me it has not, would be curious what you did)


I haven't. I actually meant that's the only way they work at all. C2 might have additional problems preventing it from working, but as far as I know when its in GamePad mode set from Big Picture it should behave like a 360 Controller and games are none-the-wiser.
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