Steam4C2 (Plugins)

Discuss Scirra's 2D Asset Store

Post » Mon Aug 29, 2016 11:20 am

@esgame , Yes. What do you want in new version of steamworks?
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Post » Mon Aug 29, 2016 11:27 am

MadSpy wrote:@esgame , Yes. What do you want in new version of steamworks?
Check buy apps or not )
Last edited by esgame on Mon Aug 29, 2016 11:38 am, edited 1 time in total.
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Post » Mon Aug 29, 2016 11:31 am

Hi,

V1.2.0 is available

Changelog :
Expressions :
* friends count (immediate)
* friends name list (immediate).
* "game app ID"
* "Get Steam Server Time" (returns the steam server time since 01/01/1970 in seconds (i.e. unix time)
Condition :
* DLC support (condition if the DLC Steam ID is purchased by the player or not)
Actions :
* Open overlay to Website (could be used for credits...)
* Open overlay to Store page with the following options:
- Open Store Page for App
- Open Store page for App and add the app to steam cart
- Add app to steam cart and Open Steam cart page


Regards,
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Post » Mon Sep 12, 2016 3:34 pm

Hi,

A version for NW 0.17.1 was submited on scirra store.

You can found the nw.js v 0.17.1 on http://nwjs.io/downloads/

The arg "--in-process-gpu" for Steam overlay works as intended on windows 7 64bit (again)

Regards,
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Post » Fri Sep 16, 2016 11:58 am

How does updating a stat work?

I can get a stat by it's name, but then there's the "On get stat success" event but there I cannot specify which stat API name I want to update.



Also, when I try to update a leaderboard, the game crashes instantly, what could be going wrong? (Found it, I was sending a non INT value)
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Post » Fri Sep 16, 2016 6:16 pm

@cordi ,

You can change a stat value with action "update steam stat" (string and number param) as for leaderboard only integer
I make 2 typos so you can found the action here
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Post » Thu Sep 29, 2016 5:25 am

Is OSX supported? The store page doesn't mention..
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Post » Sat Oct 01, 2016 10:26 am

This looks great, just a quick question.

I've just released a game on Steam, to which I'd like to add achievements.

As is stands today, if I add the plugin would it break the mac version? Or should I just add the plugin and update the PC & Linux versions, keeping the mac as is?
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Post » Sat Oct 01, 2016 10:29 am

@andreyin , the OSX 64b support will be added in next update (this week end or monday)

@Colin Jones , until the next update yes you can do this.
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Post » Sat Oct 01, 2016 10:30 am

Thanks, that's excellent news. I'm sold!
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