Steam4C2 (Plugins)

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Post » Fri Feb 24, 2017 11:33 am

Hi,

NEW UPDATE! NW 18.7/19.4/20.0/20.3
V1.6.0:
* Plugin requires Steamworks SDK 1.39
* Update Support for nw.js 0.18.5 to 0.18.7
* Update Support for nw.js 0.19-rc1 to 0.19.4
* Add Support for nw.js 0.20.0
* Add Support for nw.js 0.20.3
* Support dropped for nw.js 12/13/14/15/16/17
* ACEs change:
Conditions :
[New]
Add Condition "On File submited to Cloud Success", Triggered if the file is uploaded to Steam Cloud.
Add Condition "On File submited to Cloud Error", Triggered if the file is NOT uploaded to Steam Cloud.
Add Condition "On File read from Cloud Success", Triggered if the file is read from Steam Cloud.
Add Condition "On File read from Cloud Error", Triggered if the file fails to be read from Steam Cloud.
Add Condition "On File deleted from Cloud Success", Triggered if the file is deleted from Steam Cloud.
Add Condition "On File deleted from Cloud Error", Triggered if the file is NOT deleted from Steam Cloud.

Actions :
[New]
Add Action "Upload a file to Cloud", Write the content(as text) [Param2] in a file named [Param1] and send it to cloud.
Add Action "Read a file from Cloud", Read the content(as text) of the file named [Param1] from Cloud.
Add Action "Delete a file to Cloud", Delete file named [Param1] from cloud.

Expressions :
[NEW]
Add Expression "getCloudDATAst", Returns the last data read from Steam Cloud.


Regards,
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Post » Wed Jun 07, 2017 2:01 pm

Hello, is this still being updated and is there a tutorial somewhere? (:
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Post » Wed Jun 07, 2017 9:23 pm

Hi,

An update is coming with SDK1.40 and nw.js 0.23 support.
It could be difficult to create a tuto because you have to add the same name of achievement or leaderboard in your steamworks account for your game if you want to follow a tuto; but you can ask me for explanation or help if needed.

Regards,
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Post » Thu Jun 08, 2017 12:58 am

Hi,

Great job with the plugins! Any plans to port them to C3?
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Post » Tue Jun 20, 2017 10:14 pm

Hey there! just curious if there's an ETA on the nw 23 support? Thanks so much!
Made Cosmochoria - www.cosmochoria.com
Currently working on Slayaway Camp - www.slayawaycamp.com
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Post » Wed Jun 21, 2017 6:51 am

wick wrote:Hi,

Great job with the plugins! Any plans to port them to C3?


Thank you. port the plugin to C3 is a future consideration.

80bit wrote:Hey there! just curious if there's an ETA on the nw 23 support? Thanks so much!


The update is in test phase so it shall be released at the end of the month.
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Post » Wed Jun 21, 2017 9:50 pm

MadSpy wrote:
wick wrote:The update is in test phase so it shall be released at the end of the month.

Can I somehow update upgrade my basic version to full version? Or need to buy the full version.
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Post » Tue Jun 27, 2017 6:43 pm

MadSpy wrote:The update is in test phase so it shall be released at the end of the month.


Awesome thanks! Let me know if you need any help with testing, too.

Will new version also support linux / osx?
Made Cosmochoria - www.cosmochoria.com
Currently working on Slayaway Camp - www.slayawaycamp.com
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Post » Sat Jul 01, 2017 7:58 pm

I'm wondering if there is a way to get steam's server time?
An action like; getServerTime/Date

So we could compare that to when the player last played the game and know how many hours they were away.

**I'm aware there are ways to do that offline using local storage, but that would not prevent people from changing their computer clock and cheating.
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Post » Sun Jul 02, 2017 12:37 am

Leondr wrote: Can I somehow update upgrade my basic version to full version? Or need to buy the full version.


I will ask if scirra store allow upgrade from one item store to another one.

80bit wrote:
Awesome thanks! Let me know if you need any help with testing, too.

Will new version also support linux / osx?


Yes like previous version... even if nw.js and steam overlay are unstable on some computer with debian or osx (sadly the plugin doesn't manage Steam overlay).
By the way, the update is delayed because I forgot to rebuild for steamworks SDK 1.40 :/ (one day ... time to rebuild all versions)

fremachuca wrote:I'm wondering if there is a way to get steam's server time?
An action like; getServerTime/Date

So we could compare that to when the player last played the game and know how many hours they were away.

**I'm aware there are ways to do that offline using local storage, but that would not prevent people from changing their computer clock and cheating.


Already exist:

Expressions -> Steam - Utils -> getSteamTimeServ (Returns Steam server time in seconds since January 1, 1970 (i.e unix time)).

Regards,
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