Steam4C2 (Plugins)

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Post » Sun Jul 02, 2017 2:24 pm

Hi,

Full version 1.7 submitted to Scirra Store.
Supported Nw.js version: 18.7 - 19.4 - 20.0 - 20.3 - 21.1 - 22.0 - 23.0

- Add nw.js 0.23.0 support
- Update Steamworks SDK to v1.40

Regards,
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Post » Sun Jul 02, 2017 3:31 pm

Fantastic work as always! :D
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Post » Thu Aug 03, 2017 1:48 am

Thanks for the plugin, I'll wait till it supports NWjs v0.24 before buying it though.
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Post » Wed Aug 16, 2017 10:27 am

Hi,

Full version 1.7.1 submitted to Scirra Store (08-15-2017).
Supported Nw.js version: 18.7 - 19.4 - 20.0 - 20.3 - 21.1 - 22.0 - 23.0 - 24.0

- Add nw.js 0.24.0 support
- Update Steamworks SDK to v1.41

Regards,
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Post » Sun Oct 08, 2017 9:39 am

Can you please add steam In-App Purchases ?
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Post » Sun Oct 08, 2017 10:25 am

db3344 wrote:Can you please add steam In-App Purchases ?


Hi,

It's already on TODO list; btw, I'm currently testing Steam IAP with backend service PlayFab.

Regards,
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Post » Sun Oct 08, 2017 10:42 am

It's October and I'd like to ask for progress regarding the following things:
  1. When is Steam Lobby going to be released?
  2. When is the Profile Picture fetching going to be released?
  3. Does the plugin still require in-process-gpu to be enabled in the recent NW.js releases?
  4. Is the Letterbox-scaling fix for the Steam Overlay already implemented?

Cheers!
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Post » Sun Oct 08, 2017 11:08 am

TheRealDannyyy wrote:It's October and I'd like to ask for progress regarding the following things:
  1. When is Steam Lobby going to be released?
  2. When is the Profile Picture fetching going to be released?
  3. Does the plugin still require in-process-gpu to be enabled in the recent NW.js releases?
  4. Is the Letterbox-scaling fix for the Steam Overlay already implemented?

Cheers!


Hi,

1. in next update as beta
2. in next update as beta, the JS dependencies was reduced to less than 200ko (instead of the initial 15Mb)
3. the plugin doesn't manage the steam overlay; it's the steam process GameOverlayUI.exe .
Btw, I have less isssue if I use the single process arg... and I still use older nw.js version (0.18.7) for my purpose
4. Added an auto body redraw while overlay is displayed and testing the same workaround when an achievement popup is displayed (available as beta in next update)

Regards,
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Post » Mon Oct 09, 2017 7:46 am

MadSpy wrote:1. in next update as beta
2. in next update as beta, the JS dependencies was reduced to less than 200ko (instead of the initial 15Mb)
4. Added an auto body redraw while overlay is displayed and testing the same workaround when an achievement popup is displayed (available as beta in next update)

Sorry if this is being perceived as me being impolite but I'm getting a bit impatient with these features, especially Steam Lobby. I won't ask for another release date (since that didn't work out so far and always resulted in delays) but I would like to see this getting done before 2018. Please keep me posted about further progress.


MadSpy wrote:3. the plugin doesn't manage the steam overlay; it's the steam process GameOverlayUI.exe .
Btw, I have less isssue if I use the single process arg... and I still use older nw.js version (0.18.7) for my purpose

I have no clue what you're addressing here, what specific issue are you talking about? My question was if we still need to use that chromium-arg at all in more recent versions of NW.js, I remember that you wanted to check that out a couple of weeks ago.

I would always like to use the most recent version of NW.js, meaning that downgrading isn't something I'd like to put into consideration for now.
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