Steamworks now publicly available for all

Discussion and feedback on Construct 2

Post » Sat Jun 01, 2013 1:27 am

https://partner.steamgames.com/

Does this mean we may see a steam plugin at all?alspal2013-06-01 01:28:19
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Post » Sat Jun 01, 2013 1:34 am

Never saw that coming , gabe , you sneaky ... :PWhiteclaws2013-06-01 02:16:03
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Post » Sat Jun 01, 2013 1:43 am

Steamworks doesn't say anything about Javascript
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Post » Sat Jun 01, 2013 6:00 am

Would it work with the node-webkit stuff?
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Post » Sat Jun 01, 2013 6:08 am

You would have to code a node-webkit plugin that communicates with the API properly. However depending on how much Steam wants HTML5, they could work with C2 to see that it can provide steamworks functionality

I duno if it'd work with webgames, unless valve wants to go there.Thndr2013-06-01 06:09:43
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Post » Sat Jun 01, 2013 6:46 am

Ssdd. Nothing has changed it's a third party api with its own separate approval process.
Figuratively speaking you will have to put the cart before the horse in order to use this.
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Post » Sat Jun 01, 2013 5:12 pm

Holy crap that's amazing!!!!!!!!!!!!!!!!!!
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Post » Sat Jun 01, 2013 5:19 pm

@alspal https://github.com/Joshwlsn/waterworks

I don't know how to install node.js module inside of node-webkit exporter
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Post » Sat Jun 01, 2013 6:22 pm

It would be really cool if someone could make a Steamworks plugin or somehow integrated it.
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Post » Sun Jun 02, 2013 3:39 am

Well since it's open for non-steam game owners to do stuff with it, it could potentially now be developed by a 3rd party instead of Scirra.

Only problem now is getting a C2 game on steam to test things out unless they got a testbed for it.
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