Steel Riders Beta

Show us your completed creations made in Construct 2

Post » Fri Sep 14, 2012 9:11 pm

Hello there, thanks for visiting this thread (:
I'm Bruno Gruber, a product and interior designer living in Curitiba, Brazil. Happens that I'm also a video game design passionate, and I am here today to share my idea with you.

Meet Steel Riders



The goal of this project is to create somewhat of a 16-bit-snes-or-gba-style kind of game. The game itself is a futuristic post-apocaliptic themed horizontal platformer, where you take control of the ZB33 "The Cowboy", a badass war veteran mech that can fire metal melting lasers, homing missiles, powerful torpedoes, fly and all this cool mech stuff.


FIGHT with all your power!


This game is heavily inspired by games like Mech Warrior and Cybernator, but it is not a copycat of those. Steel Riders is a much simpler game, focused on the action and exploration of the map, not on the realistic mech simulation.


DESTROY solid evil enemies!

At this moment, the first mission is fully playable. It consists of 4 levels and lots of solid-evil metal enemies to be blown up.


EXPLORE and discover dark secrets!

So, wait no more. Go ahead and take control of this metal beast.



Now it's your turn to help me improve this project, if you want. Tell me what you would like to see in a game like this, there's no limits to imagination. I will read each and every idea that you have and evaluate them individually. If it's good, the idea goes to the game and your name and contact goes directly to the credits.

This is an experimental process as well. I want to see if the community is able to generate good ideas that can really become a part of this kind of game, so I will be most grateful if you participate.

Thank you for your time, and have a great time enjoying the first Steel Riders beta.
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Post » Fri Sep 14, 2012 9:18 pm

Superb graphical style, I love it! Needs beefier sounds effects, apart from that, keep up the good work!
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Post » Sat Sep 15, 2012 12:33 pm

Won't take me past loading screen on FF or Chrome :(
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Post » Sat Sep 15, 2012 12:51 pm

This is brilliant, the artwork is sublime. You nailed the snes/arcade style!
slap it onto the flappy bird template...
bang it on google play with all the other shovelware...
sorted...
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Post » Sat Sep 15, 2012 1:29 pm

Wow! Nice graphics. Your whole project has really professional and polished feel. Keep up the good work!
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Post » Sat Sep 15, 2012 2:59 pm

Awesome job! It held my interest until the end (my demise) and that is hard to do. One suggestion, please let us know to use the X key to pick an option from the start menu. I tried every button until I found it. Thanks.
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Post » Sat Sep 15, 2012 3:11 pm

Love the graphics - would look good fullscreen, as in blown up 2x leaving the pixelated look - at the moment it's a little hard to see what's going on.

Also - for people not getting past the start screen, you need to use Z and X , and cursors to move.   
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Post » Sat Sep 15, 2012 4:29 pm

Thank you guys for the feedback so far! I'm taking note of everything (:

@boybokeh: The loading screen may take a little while. Thanks for playing!
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Post » Sat Sep 15, 2012 5:04 pm

It's really looking good so far.

I just wished we could fire upwards
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Post » Sat Sep 15, 2012 5:13 pm

great job, as it was said, you should allow player to shoot upward and even vwith an angle of 45, that would be cool i think.

Did you make the music yourself ? It's pretty cool too
Check out the demo of my first C2 Game
https://www.scirra.com/arcade/other-gam ... n-demo-482
Follow me @84Gamestudio
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