Stellar Flux - Firefly/Battlestar inspired space game

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Post » Sun Dec 27, 2015 9:03 am

Love the look and feel of this game. And the idea of many gameplay mechanics and ideas in one games (if pulled off well) is fantastic!
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Post » Mon Dec 28, 2015 12:58 pm

MikeHart wrote:I will watch this clowely for sure. But hey, looks like a lot of devs are doing this kind of game lately. Me too. :-)

Thank you Mike! I am honored! About the game genre - that's what I was very afraid of. But thx to @silverforce I've man up and decided to defend my ground. Specially because... I have something to offer which was offered never before... But I am keeping this secret until later stages of development. People are very various. I know couple of devs who took someone else idea and made it their own. I am not saying bad about our gamedev community, just the few rotten apples. I am very aware that I am just one guy. Any gamedev studio with even minimal experience can easily outrun me if they would have the script. So I am actually trying to stay low profile for now. At least till I will be far away enough - so no one will be able to catch up to me.

KeeghanM wrote:Love the look and feel of this game. And the idea of many gameplay mechanics and ideas in one games (if pulled off well) is fantastic!


Glad you share this love with me (no homo!) :D
You know, space - the real one - is boring. BBE - Big Black Empty (Catchy name for a game btw lol). With light dots here and there. It has its charm but It doesn't really feels interesting. That's why I want to make MY space to be colorful, moving, bursting with life. Shooting stars flying left and right., Nebulas slowly drifting, suns and stars pulsing in their cosmic heart beat, distant galaxies twisting in distance, black holes spinning and devouring space and time, unknown creatures flying from one planet to another, stranded asteroids and comets zapping across the screen, distant stars twinkling across the galaxy...

I want it to be majestic. I want the player to stop the game and just stare at the screen in awe, asking himself "why the real world universe doesn't look as beautiful?!". I want to compete with the God. Or should I say... Uncover and unravel... What's there already but hidden from our mortal, human eyes.

So far there are 7 game modules:
-Space exploration and flight
-Being on board of derelict ships or shipwrecks
-Planets surface exploration
-Resources mining
-Combat
-Random Events
-Walking around board of your ship

I would like to add more, but for now - this is the core, the spine.
Each one of above is an unique and independent game on its own, capable of being a standalone game. Just to hint what I have in mind:
Ship boarding and exploration is a top down team shooter (Kind a like Alien Breed + Cannon Fodder mixed together) and random events are dialog/choice based, like in Faster Then Light. Picture + description of the situation + X number of choices.

I love diversity in games. And I am making this game to appeal to my tastes. I want for the player to ALWAYS have something else to do, when he'll get feed up with the current tasks. I am not saying I am inventing something brand new, no. The ingredients are old and well known. But the blend, the mixture is something never done before. At least - not in one package.
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Post » Tue Dec 29, 2015 3:07 pm

New delivery. Lets see what Santa brought this year!~ :D

Black Holes? Checked!
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Pulsars.? Coming right up!
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Next stop: Asteroids/Crystals/Gas Clouds
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Post » Tue Dec 29, 2015 3:18 pm

Graphics look nice. Adopting the script (Game Design Document) approach is good to keep you focused on what you started - you can always modify it as your game progresses if you need to.
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Post » Tue Dec 29, 2015 3:22 pm

Cyberphaze wrote:Graphics look nice. Adopting the script (Game Design Document) approach is good to keep you focused on what you started - you can always modify it as your game progresses if you need to.

Thank you Phaze! :D I am working on a video of the gameplay. Static images reaaaalllyyyy does not do justice. I just want to finish the sector randomiser/generator, and I'll post a nice HD video. It really has to be HD - otherwise its like watching porn through a keyhole :lol:
Kudos till then! :)
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Post » Wed Dec 30, 2015 1:54 pm

UPDATE! :D
So I've added stray asteroids that fly here and there. But they are not just static decoration, oh no! They are quite interactive (I mean, for a fat chunks of space rocks. Its not like they talk or camp at Starbucks) which stands for hitting each other, colliding with suns, planets, being sucked into Black Holes if too close, or even your and enemy ships! That's right folks, better install couple of those Point Defense stations. Just in case. Otherwise you might find your hull covered with holes like a Swiss cheese. Not to spoil the fun but... With the right but quite rare tools - you might find a way to actually use those stray asteroids to your advantage... (wink wink)

Now, time for some long promised - MOVING PICTURES!!! :D
Sadly... I could not just record a video. The game is light-weight and nicely optimized but still... My workstation PC is around 7 years old with a lot of its hardware at the edge of expiration. Video recording, specially in high definition and 60FPS always rapes your PC, regardless do you record newest Far Cry or Windows Solitary. Sadly, My PC has proven to be unable to record a smooth and solid 60FPS in HD. So instead - I've made a animated GIFs.

The bad news? The quality suuuuuuuucks & swallows due to GIF 256 colors limitation, shitty framerate and big size of the images. But hey, that's all I could do for now. Do yourself a favor and after opening this page - just leave it for a while. The total size of all images is around 50 MB. So be patient young padawan - Its worth it. Anyway, lets take a tour, shall we?

Nasty Black Hole sucking in all those poor asteroids :(
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Yellow Dwarf burning gloriously.
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An elder Red Dwarf.
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Ancient Neutron Star brightening the eternal dark...
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Raging Pulsar, bursting and turning faster then the human eye can see.
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Post » Thu Dec 31, 2015 1:42 pm

Small Update ""Black Holes Suck!"

So I was just about to FINALLY start adding resources (mineable roids, gas clouds crystals) to the game when I've noticed I had to do something wrong in the sector generation code. Exactly Black Holes placement and collisions detection. Its quite important because we don't want our Black Holes to spawn in the middle of sector's sun or on a planet, right? Would look stupid. So couldn't find a fix right away and I am still working on it. But before finding a bullet proof solution - I thought about some extra measures to avoid such nasty situation and... Well, now the Black Holes actually EAT planets! :O They slowly suck them in. Then, at closer distance, the planet starts getting shredded and bits and pieces of the planet fall into the Black Hole with the mother planet still getting closer. When the Planet reaches the "Point of No Return" its crust losses integrity and the planet core explodes. Bottom line - more interactions! :D Or as the guys from good old Black Isle used to say:
"Its not a bug - its a feature!" :D

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Post » Sat Jan 02, 2016 4:35 pm

Small Update (Because of the weekend)

So because there is another long weekend going on - I cannot work too much on the game. But I did found couple of spare minutes to check something out. I've made a test music(?) for Stellar Flux . It was something new as I've never made space music before. My domain are rather creepy, brainmelting, horror tunes. But this ain't that bad. Give it a listen and tell me what do you think, but don't expect Mozart. Its the result of around 30 minutes of work. So no fireworks.

You can listen to/get the music for free from here
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Post » Sun Jan 03, 2016 3:34 pm

And ANOTHER update! :D (I am on fire, oh yeah!~ )
Ingame VIDEO! :D Finally I am getting my shit kind a sorted after all those holidays and I have something that's in motion. There is not that much to do ingame, but there will be. For now - its more of a showreel of how the in game looks and feels. I am trying my best to make the game world feel and be both interactive and alive. So nothing is pure "decoration". Stray roids can be catched. They smash into sun, spaceships, planets and each other. Planet can collide, black holes sucks everything in, suns burns. And I am adding new elements each day. Hope you'll like it. I am doing my best.
https://www.youtube.com/watch?v=0Wvp1beqHfw
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Post » Mon Jan 04, 2016 2:06 pm

Oh my god! did you make those graphics? please share! lol :D
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