I will watch this clowely for sure. But hey, looks like a lot of devs are doing this kind of game lately. Me too.
Thank you Mike! I am honored! About the game genre - that's what I was very afraid of. But thx to @silverforce I've man up and decided to defend my ground. Specially because... I have something to offer which was offered never before... But I am keeping this secret until later stages of development. People are very various. I know couple of devs who took someone else idea and made it their own. I am not saying bad about our gamedev community, just the few rotten apples. I am very aware that I am just one guy. Any gamedev studio with even minimal experience can easily outrun me if they would have the script. So I am actually trying to stay low profile for now. At least till I will be far away enough - so no one will be able to catch up to me.
KeeghanM wrote:Love the look and feel of this game. And the idea of many gameplay mechanics and ideas in one games (if pulled off well) is fantastic!
Glad you share this love with me (no homo!)
You know, space - the real one - is boring. BBE - Big Black Empty (Catchy name for a game btw lol). With light dots here and there. It has its charm but It doesn't really feels interesting. That's why I want to make MY space to be colorful, moving, bursting with life. Shooting stars flying left and right., Nebulas slowly drifting, suns and stars pulsing in their cosmic heart beat, distant galaxies twisting in distance, black holes spinning and devouring space and time, unknown creatures flying from one planet to another, stranded asteroids and comets zapping across the screen, distant stars twinkling across the galaxy...
I want it to be majestic. I want the player to stop the game and just stare at the screen in awe, asking himself "why the real world universe doesn't look as beautiful?!". I want to compete with the God. Or should I say... Uncover and unravel... What's there already but hidden from our mortal, human eyes.
So far there are 7 game modules:
-Space exploration and flight
-Being on board of derelict ships or shipwrecks
-Planets surface exploration
-Walking around board of your ship
I would like to add more, but for now - this is the core, the spine.
Each one of above is an unique and independent game on its own, capable of being a standalone game. Just to hint what I have in mind:
Ship boarding and exploration is a top down team shooter (Kind a like Alien Breed + Cannon Fodder mixed together) and random events are dialog/choice based, like in Faster Then Light. Picture + description of the situation + X number of choices.
I love diversity in games. And I am making this game to appeal to my tastes. I want for the player to ALWAYS have something else to do, when he'll get feed up with the current tasks. I am not saying I am inventing something brand new, no. The ingredients are old and well known. But the blend, the mixture is something never done before. At least - not in one package.