Stellar Flux - Firefly/Battlestar inspired space game

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Post » Mon Jan 04, 2016 2:28 pm

norrox wrote:Oh my god! did you make those graphics? please share! lol :D

I am a One-Man-Army. I create practically everything for my games. Be it music, sound effects, voice over, graphics, animations, code. You name it - I do it. It might sound like I am bragging but actually... My selection of skills was never a case of choice but... Need. I just never found a suitable partner to team up with. So I ended up learning everything - so I can produce what I need without asking for help or waiting for the help to come.

If you mean the graphics of space - those are actually a result of some tricks and clever use of the engine. The whole background scene, under the grid is made of 5 different images. Where 3 of those 5 often do not spawn at all. The key here is reusing the same graphics but in a different fashion.

The two main images which the background is made of are Stars and Nebulas. But scattered across 12 parallax layers with different zoom. Every time the player enters a new sector, that images are being reroll too. Size, angle, colors HUE, opacity, position and movement - all randomized. And out of those two images - I generate a practically infinite number of almost unique new sceneries.

The trick was to make the nebula texture as busy as its possible. I did that by taking some parts and bits from official NASA pictures, remixing them and blending with artificially created vistas. This way the image feels unique and like a video game, but also has this hard to catch vibe of realism, which comes from the original source.

Anyway - thank you, gosh - thank very much! :D
At this point I started to get afraid that I'll be only talking to myself here haha.
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Post » Tue Jan 05, 2016 11:49 am

So let me get this straight since I'm somewhat balancing between interest and confusion :)

First, What we see in the videos is only the world and scenery, correct?

Secondly, You mentioned about landing on planets, harvesting, using resources etc. Will we be seeing a space ship and a character that will be controlled inside a sector in the future?
Have a happy day!
- Markus Lappalainen, Composer & Audio Engineer
Open for commissions!

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Post » Tue Jan 05, 2016 1:56 pm

taistelusopuli wrote:So let me get this straight since I'm somewhat balancing between interest and confusion :)

First, What we see in the videos is only the world and scenery, correct?

Secondly, You mentioned about landing on planets, harvesting, using resources etc. Will we be seeing a space ship and a character that will be controlled inside a sector in the future?

Sorry about the confusion. I'll elaborate right away! :)
The first sentence is correct. Its the game world, at least in its current state. But its a huge WIP and is missing A LOT of content. Such as resources, enemy ships, neutral alien beings, comets, asteroid fields, crystal clusters, gas clouds,, FogOfWar, and more polishing.

Its just the game world - without Player-World interactions for now. But there are already some basics World-World interactions, such as stray asteroids smashing into each other, into sun, into planets or getting sucked by black holes. Black holes, beside sucking any stray asteroids nearby, also suck and damage planets and plasma from sector's Sun.

About the spaceships - this should answer your question and curiosity :) Of course, as with everything above - its still an early Work In Progress and everything will be changed and polished up to my current limits of skill and knowledge.
[CLICK THE PICTURE TO ENLARGE]

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Post » Tue Jan 05, 2016 4:52 pm

Oh, seems interesting and nice.
I'd like to play: yours is a spectacular universe.
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Post » Tue Jan 05, 2016 5:00 pm

el3um4s wrote:Oh, seems interesting and nice.
I'd like to play: yours is a spectacular universe.

Thank you most kindy el3um4s! :D You have no idea how much this means to me. I've always wanted to make a space game but never really had faith in myself to go for it and give a try. It feels so warm and fuzzy seing people like my work :)
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Post » Wed Jan 06, 2016 8:49 am

Aaawlrighty, now I am on the same page here! Thank yous for the explaining :) The ships certainly look good.
Have a happy day!
- Markus Lappalainen, Composer & Audio Engineer
Open for commissions!

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Post » Wed Jan 06, 2016 10:25 am

taistelusopuli wrote:Aaawlrighty, now I am on the same page here! Thank yous for the explaining :) The ships certainly look good.

No problem, my pleasure :) And I am very happy you like my starships ^_^ I <3 starships.
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Post » Wed Jan 06, 2016 3:28 pm

Polished and upgraded the starship sprites a bit. I think this is as close as it gets to what I had in mind. And thats the last update for Stellar Flux for couple of days... I got food poisoned and I am barely seing what I type. Plus my kid got fever so we all be staying home for next couple of days.
[CLICK TO ENLARGE]

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Post » Thu Jan 07, 2016 9:49 am

Ouwwee... hope you get well soon!

The starships are much better now. The previous ones were good but the enhanced colors on these are much nicer to look at.
Have a happy day!
- Markus Lappalainen, Composer & Audio Engineer
Open for commissions!

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Post » Thu Jan 07, 2016 4:29 pm

taistelusopuli wrote:Ouwwee... hope you get well soon!

The starships are much better now. The previous ones were good but the enhanced colors on these are much nicer to look at.

Very happy you like the new version :) I was afraid people will get sad due to Pixel Art being turned into more modern design. Plus, I got on my feet again. Kiddo is still recovering. But I've managed to make a whooping discovery! You see, I actually started some WIP for eventual space game couple of months ago. I never really had the opportunity to use those graphics but they are very similar to those over here. Sadly, some nasty stuff happen over that time and I've lost my main Hard Drive with assets and materials worth of 10 years of game developing. Those graphics was of course on that bloody HD. Lucky for me, when I try to work as efficient and in a organized fashion - I still end up having a very messy workplace, with files and stuff scattered all across my desktop and folders. And it saved my butt this time. I've found some of those graphics yesterday, on dropbox and on my PostImage account. Why does it matter? Because there's:
1 x Spritesheet with 35 frames of Mothership graphics, Tier after Tier of progression
26 x Enemy ships from 4 different races
2 x Space Stations
2 x Player main ship sheets. Every with 10 frames, with progressive changes

After a whole day, I just finished cleaning up those old graphics. So now, instead of having:
16 x Enemy ships
3 x Space Stations
10 x Progressive Player ship

Now I have:

44 x Enemy Ships
5 x Space Stations
35 x frames for Mothership
10 x Player Assist Ship A
10 x Player Assist Ship B
10 x Player Assist Ship C

TL;DR:
I am a incredibly happy hippo right now lol.
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