stencyl being nice to construct?

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Post » Fri Apr 24, 2009 8:01 pm

[quote:159bayl2]Releasing Early Doesn't Always Work

We've already seen other competitive platforms (real companies, not hobby projects) release in 2008, but they have failed to gain traction for several reasons, among which quality is one. We're not going to fall into the same trap and will focus on quality to stand out from the crowd.
[/quote:159bayl2]

lol!, is this saying that construct didn't fall into this trap?
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Post » Fri Apr 24, 2009 8:32 pm

I don't think that's the case ;)

Anyway, I think I'll chime in with a hearty "who cares what the Stencyl people do?" Either they release, or they don't. Either it's good, or it's not. Only time will tell. You might as well give them the benefit of the doubt... though my inner skeptic says "don't just tell me how good it is... SHOW me."

Personally, I think it's a huge mistake not to allow people to test your product. A handful of private alpha testers might be able to take care of a few issues or bugs, but once they get their product out as a public beta, it'll be too late to easily address any huge design issues that the masses may have.

Construct has it right... let people try it out, accept feedback and criticism, and use that feedback and criticism to make a more well-rounded and stable product.
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Post » Fri Apr 24, 2009 8:55 pm

with the number of bugs everyone has found already with construct, id be scared to try a slightly tested program which claims to have a trillion features (erhm backflipping anyone?). BUGS ARE GOING TO BE EVERYWHERE!!!???

Or do our devs just drink too much beer while they program? :lol:
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Post » Fri Apr 24, 2009 11:58 pm

[quote="QuaziGNRLnose":2zvnqcwh]Or do our devs just drink too much beer while they program? :lol:[/quote:2zvnqcwh]
Hummm... :roll:

I'm a staunch defender of release early, release often though - we did release early, and it did suck (it took a few builds before save worked :P and we sucked as coders back then), but we got some early interest and feedback on the program design. It rightly got a reputation for being buggy, but that's well on the mend now. However, release-early-release-often is advocated for open source projects, I guess commercial business has more to lose with a dud first release.

Who cares if they directed that comment at us (we really are a hobby project anyway), but I would say release-early-release-often is a better model than absolute silence. I don't know why they won't even release a few screenshots or demo games - it would dispel any suspicions of vapourware, nobody's going to run off with their content and steal their millions, people would take them more seriously, and by the looks of things most of their userbase would detonate with excitement!

Still, no need to get trollish over this, if they release and it's good, game on 8)
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Post » Sat Apr 25, 2009 12:03 am

I don't think they directed the comment at Construct. I really have came upon makers or engines that never really made it to the surface.

Well anyway, I am, I mean I was, excited about this Stencyl as well, but more than a year of not hearing anything but "It's done when it's done", reminds me of Duke Nukem Forever and... well
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Post » Sat Apr 25, 2009 12:12 am

There's also http://enigma-dev.org/ - an open source rewrite of Game Maker but translating a GML style language to C (talk about ambitious!). It looks in early days yet, but they're doing the release early release often thing, which is cool.
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Post » Sat Apr 25, 2009 1:00 am

I am watching Enigma closely as I come from a GM background. It is still in early stages but I really hope it pans out.
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Post » Sat Apr 25, 2009 2:08 am

[quote="Ashley":27po7o9h]I don't know why they won't even release a few screenshots or demo games - it would dispel any suspicions of vapourware, nobody's going to run off with their content and steal their millions, people would take them more seriously, and by the looks of things most of their userbase would detonate with excitement![/quote:27po7o9h]

Stealth mode, Ashley. Stealth Mode! :mrgreen:

All jokes aside, I do wish the Stencyl team good luck. I seriously doubt that I'll go beyond messing around with it for one day but "the more the merrier".
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Post » Sat Apr 25, 2009 5:02 am



Heh. :wink:
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Post » Sat Apr 25, 2009 5:13 am



Actually... this is more appropriate.

(sorry, but the April "mini update" was laughable at best.)
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