Wow, at last
Looks like a well thought out toolkit. Congrats to them for finally launching.
[quote="lucid":1f99duc1]I'm very curious about it. The eventing looks almost identical to construct to me, aside from the graphics.[/quote:1f99duc1]
I think it's completely different actually - the Scratch block system has no concept of selected object lists as far as I know, which is how the Construct event system fundamentally works.
Kiyoshi - looks like they fixed some of the problems you noted - for example, it looks like you can draw collision polygons (although there's still a giant list of co-ordinates in the UI - no idea why that'd ever be useful).
My main criticism, from my incredibly biased position of writing a competing dev tool
, is that it's mixing the Scratch event block system, which was originally designed for children, with a full blown code editor to program your game. Who are they targeting exactly - kids or programmers? I'm not sure if this is a strength or a weakness, but Game Maker is technically an event/coding hybrid, and in the end one of them "won" (most people consider it a scripting tool). I wonder what Stencyl's thoughts are on how the hybrid thing will work out.
Construct Classic has python scripting, but it's been rightly criticised as an afterthought - Construct (1 and 2) have always been almost entirely about their event systems.
Still, I'm impressed how many people they've got on the website even after being publicly inactive for so long! Looks like they're doing well.
Has anyone tried it in comparison to Gamesalad? I don't have a Mac.