[QUOTE=Ashley]Where are you getting your figures for "a minority" from?[/QUOTE] From the sources I provided. If you follow the links, you can see them for yourself :)
[QUOTE=Ashley]Over 50% of the web is Firefox or Chrome which both support WebGL with fallback to hardware-accelerated 2D canvases.[/QUOTE] That are two points, that are not quite correct. Firefox and Chrome make 41%, while Explorer makes 52%. And you forgot again to see the fact, that 47% of the computers still use WinXP (Vista and 7 combined make less, 45%, Win 7 alone only 37%), so no hardware support for those, if they are using Firefox or IE. Chrome just makes 19% overall, and we know that those 19% are NOT only using WinXP, but Win 7, too. Let's say, it's half of them (I doubt it). That would still be around 39% of users who don't have hardware acceleration support.source
[QUOTE=Ashley]Of IE, 10% is now IE9 with hardware-accelerated 2D canvas. Obviously IE8 and earlier aren't supported, but the browsers which don't
have hardware-accelerated HTML5 gaming are now in the minority![/QUOTE] See above. While it's true that Firefox and IE do support hardware acceleration, it isn't available for those, who still use WinXP, which is at least 39% of all web users. That's what I meant with "underestimated".
There's nothing, one could do about it. As time goes by, the huge base of 47% WinXP as operating system will shrink. But I'm absolutely sure, that's one reason for HTML5 not becoming as fast the successor to Flash as was hoped.