Sticky Physics

For questions about using Classic.

Post » Thu Jan 20, 2011 11:15 pm

Hi everyone,

I have an idea for a game, but I'm not sure how I would pull off a certain aspect of the concept.

I need to be able to shoot a physics object, in this case a box, at another physics object and have it stick.

For example shooting the box at a wall that is hinged at the bottom, the box would stick, and weigh down the wall, pulling it down into a bridge.

I can't currently wrap my brain around it at all, so if anyone can point me in the right direction, that would be great.

Thanks heaps
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Post » Fri Jan 21, 2011 12:58 am

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Post » Sat Jan 22, 2011 4:14 pm

That's exactly what I had in mind.

Thanks so much.
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