another picking question from me.
In my event sheet, I have a section "Setup", where there are several "Start of Layout"-events.
One of them is setting up the gameworld, creating planets at random positions, then going through all the players and picking a random planet for them to have as homeworld.
At a later stage, I trigger a an event "Every 1000 milliseconds", where I try to go through all the planets and update their gamestate. However, it seems that the script only picks a single planet: the one that's been last picked by the setup event (the homeworld of the last player added to the game in this case).
Is there a way for me to manually tell Construct to forget about previously picked objects and start picking from scratch?