Still weird fps drop in chrome

Discussion and feedback on Construct 2

Post » Fri Nov 09, 2012 12:20 am

Hi,

I had that weird issue in chrome that scaled to fit whole window game is running pretty smoothly but when i press f11 to go full screen it drops around between 15-20 fps and im realizing that it is still there ( chrome 22 drops 20, chrome 23 drops 15 ). Does anyone else is having the same issue? Does anyone know why this is happening?
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Post » Fri Nov 09, 2012 4:16 am

I was just about to post something similar, I have a 900x600 game that runs smoothly when is not scaled, but when set to SCALE, the FPS drops both in preview (Chrome) and mobile (using cocoon)... anybody any help? @Ashley?
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Post » Fri Nov 09, 2012 1:59 pm

Does it happen across all browsers and computers that you've tried? I haven't seen anything like this. It may simply be that your hardware is not powerful enough to render in fullscreen, but can manage a smaller size screen.
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Post » Fri Nov 09, 2012 2:13 pm

In FF there is no drop in fps at all when i press f11 to full screen it. Only in chrome. Let's take the fountain example - it scales to fit whole window and for most of the time it stays at 60fps. press f11 to add those 50px that is occupied by browser ui and frame drops to around 40 on chrome 22 and to around 45 on chrome 23.


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win7 64
i5 sandy 2500
16bg ram
60gb ssd for system and programs
gt560 non ti
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Post » Fri Nov 09, 2012 9:02 pm

Yeah my computer usually hits 60-61, But now it's only hitting 30-27
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Post » Sat Nov 10, 2012 2:38 am

Must be an issue with Chrome rather than C2 then if FF doesn't do it.
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Post » Sat Nov 10, 2012 2:50 am

Yeah, I think so too, but want to investigate as each frame counts. At 40fps game is unplayable.
My professional Royalty Free Music at Scirra Assets Store
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Specs: i5 2500, 16gb of ram, gtx 770, win 7, Focusrite Scarlett 8i6, Mackie mr8mk2, Alesis 320, browsing the net on chrome.
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