Stock Game Art - BlockBuddies

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Post » Thu Jan 19, 2012 2:27 pm

I am currently working on several sets of stock game art - so far mainly characters. Check out the BlockBuddies:



BlockBuddies game art

Each set comes with 53 frames and 4 sizes (S 64x64, M 96x96, L 128x128 and XL 256x256) and also includes a flipped version for game engines like GameSalad.
The sets sell at USD 15.00 with the bundles containing 3 characters selling at USD 37.50 and two character sets going for USD 20.00.


[This is a sample of the frames - and the dummy is free to use in your game (commercial or free).]

Cheers,
Chris
2dgameartforprogrammers blog
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Post » Thu Jan 19, 2012 3:17 pm

It's great too see how many artists there are on the forums these days.I like your sprites SpriteAttack keep it up.
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Post » Thu Jan 19, 2012 3:58 pm

Very nice SpriteAttack.

It was a controversial topic last time i checked - but i think these posts call for there own section in the forum.GenkiGenga2012-01-19 15:58:50
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Post » Thu Jan 19, 2012 11:16 pm

Thanks, guys... I am surprised there is no 'game art' section on the forum...
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Post » Thu Jan 19, 2012 11:28 pm

Great job!

We have lots of programming tutorials but not much about creating artwork. I would be curious to read a step-by-step guide of how you go about creating one of your buddies.
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Post » Fri Jan 20, 2012 9:59 pm

Are these sprites? They look so smooth.
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Post » Fri Jan 20, 2012 10:08 pm

@Cross_: It's not exactly the blockbuddies but SpriteAttack had mentionned tutorials for inkscape he wrote.

I remember having checked his blog and learnt a lot.
I also was blown away by how easy he made making awesome sprites look
New to Construct ? Where to start

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Please attach a capx to any help request or bug report !
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Post » Fri Jan 20, 2012 10:13 pm

@VampyricalCurse - sprites are basically moving objects and don't have to be pixeled. In order to create content quicker I create most of my art in vectors - as it scales lossless.

@Kyatric - thanks... It's not that hard to get started and after that it's a matter of practice, more practice and a little bit more - or in my case 20+ years of it... :)
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Post » Fri Jan 20, 2012 10:19 pm

@SpriteAttack: It looked like vector, yes. I just meant to ask if they were pixel based, cos they didn't look like it. I like both, Vector and Pixel Art. Both have their own beauty.
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Post » Fri Jan 20, 2012 11:05 pm

Judging from your style, I think you're going to like the bones behavior once we get it.
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