Stop floating physics object from falling from collision

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Post » Sat May 07, 2016 7:00 pm

Hey, in my game, I have a floating physics object that has a set path using the bullet behavior. But when my character collides from above, it falls. Anyway to fix?
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Post » Sun May 08, 2016 9:57 am

Does it particularly need to have the physics behaviour? :)
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Post » Sun May 08, 2016 7:59 pm

mikehive wrote:Does it particularly need to have the physics behaviour? :)

Well, I have a physics object that needs to roll on it, so unless there's any way to make a physics object collide with a solid without giving the physics object the platform behavior, OR make a platform behavior character roll, that would work too.
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Post » Sun May 08, 2016 11:59 pm

I solved it no need for any more help
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