stop looping

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Post » Sun Oct 20, 2013 11:54 am

Hi

I cant figure out how to stop the system to stop loop this
so it only happens once


Please see the screendump




Cheers
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Post » Sun Oct 20, 2013 12:02 pm

I don't understand.

pizza on destroyed - destroy pizza?

but you could just add a system trigger once while true under the system gpizzadestroy < 15.
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Sun Oct 20, 2013 12:36 pm

Ohh that did it .. thanks !!

also removed > pizza on destroyed - destroy pizza?

BTW is there a way to simple set a time for the spawn ( Bonus:Tomat )
lets say 5 sec before it destoy

Thanks
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Post » Sun Oct 20, 2013 1:10 pm

The simplest way would be to add a timer behaviour to bonus_tomat and add these events:

on bonus_tomat created - bonus_tomat set timer to 5 seconds

bonus_tomat on timer - destroy
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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