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Post » Fri Jan 06, 2012 12:44 am

Hey Yann

1) The framed animation repeated each time the ball collapsed, and my solution was to make the Boolean variable to avoid it.

2) I really like your solution, but is not possible to make it blur and zoom just like the framed animation. I can sacrifice a few kilobytes for that.

UPDATE: Trigger once, that's it! Thanks again Yann. One final thing, really! (I hope so). For some weird reason, the second time a ball is dropped, the Drop Icon becomes Green. Tried various things but I can't seem to get it right. For debugging purposes I set the Icon to Red(Wait) while the "Playing" variable is set to 1, and visceversa. Nothing changed thought.

Here's the current CAPX. Yes the link is working.

lonrot2012-01-06 00:51:09
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Post » Fri Jan 06, 2012 1:58 am

If I simplified your capx it was for me also... so I could better read it :D...
Now it's a mess again. I am patient so I was cleaning it again but c2 crashed on me so... meh!
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Post » Fri Jan 06, 2012 4:51 am

Sorry to hear that, hopefully you can get into it later :)

You are quite right about using your cleaner code, I didn't use it because of all new the sounds and tweaks weren't there, and I went cold thinking about getting them back together lonrot2012-01-06 04:54:23
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Post » Fri Jan 06, 2012 7:09 am

Yeah I thought that was something like that (:

Well, I'll see during the day if I don't fall asleep /o/
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Post » Mon Jan 09, 2012 7:45 am

Save it Yann, I just found out what the problem was. I had to put wait before Setting "Playing" Global Variable, in that way it won't change the icon after a new ball is being dropped.
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