Hi all! In my platform game I have an enemy hive that has creatures spawning behind it every 3 seconds. I set up the hive to be destroyed when I stomp on top of it, but I don't know how to stop the creatures from spawning once it's gone. My 2 separate events look like this:
1. (<system> every 3 seconds) = (<system> create object <creature>)
2. (<player> on collision with <hive> + Y < 820) = (<hive> destroy)
What kind of event could I create to stop the creatures from spawning once the hive is destroyed? Any help would be greatly appreciated! Thanks.