I just started using C2 today, and I'm loving it so far. I seem to be stuck on one thing, though. I'm currently working the the 1st level of a mostly text RPG. The first level is also a short tutorial. At the moment if the player completes the level before the explanation is finished, the buttons will still pop up. I was wondering if I could stop the actions (MachineTalk1 text sets and System object creations) in progress if a condition is met (Level1 health <= 0).
My apologies if something similar has already been posted. I couldn't find anything in the FAQ thread.
Edit: I suppose I could have the buttons created BEFORE the user 'destroys' them, but I thought I'd try and figure this out, as it may have a use further down the road.