Strange results with platform behavior

Bugs will be moved here once resolved.

Post » Thu Jun 20, 2013 4:05 pm

Link to .capx file (required!):
    http://www.louisferina.com/test.capx

Steps to reproduce:
1. Run Layout 03f
2. Press the right arrow key to move until you are blocked by the wall
3. Sometimes the player stops at the wall correctly. If this happens, press the left arrow to move away, then right arrow again to move back.

Observed result:
The player goes to an air then floor state repeatedly. The debug text in the third column will change depending on if the player is in the air or on the floor.

Expected result:
The player stops at the wall and doesn't go into an air state.

Browsers affected:
Chrome: yes
Firefox: untested
Internet Explorer: untested

Operating system & service pack:
Windows 7 SP1

Construct 2 version:
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Post » Thu Jun 20, 2013 7:07 pm

This won't be fixed. it's a "feature".
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Post » Fri Jun 21, 2013 3:41 pm

Ah, the wall collision gets a bit confused when it's at the top of a slope. I've made a tweak and hopefully this will be fixed in the next build.
Scirra Founder
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Post » Fri Jun 21, 2013 8:31 pm

@GeometriX hope that helpsCalifornia2013-06-21 20:31:42
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Post » Mon Jun 24, 2013 10:15 am

Yes, please fix @Ashley i got too this "random/strange" problem!
Thanks to @UberLou to reproduce that issue!
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