Street Fighter with Bone Movement

Post your own tutorials, guides and demos.

Post » Mon Jul 04, 2011 8:44 pm

I made a sample for a Street Fighter Style Fighting Game.

Here are Some Frames


You can throw different punches, do a jump kick, and getting beaten. There are three basic stance loops to choose from, after hit you recover smoothly to the basic animation loop.

Body, arms, legs, feet, hips are all moveable.

Here is the Cap file:
Bone Fight Movement.cap

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We could turn this in a fighting game like Little Fighters2

...but I can't do this alone, I'm still a noob at Construct
Let each Character have 3 Attacks, a special Move and an Ultimate Move.
Objects to pick up and throw. CPU Enemies attacking in Waves.
Online Multiplayer..... ok I'm fantasizing a bit too much


At least make a fighting game with different Characters and CPU Enemies with mass combat. We could make a Contest for Character Creation, I could help out with the GFX and the Movement, I need help for the programming (I learned other languages, I could tell you what the loops should be doing but I can't write it myself (yet)

So.... what do you think?GameForger2011-07-04 20:51:47
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Post » Mon Jul 04, 2011 9:03 pm

Really good example of the bone behaviour!
I don't think iv'e seen a better one.
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Post » Tue Jul 05, 2011 1:58 am

@chrisbrobs
Your 2 PM's are empty, can you resend it?
Maybe its a bug...
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Post » Thu Jul 14, 2011 11:14 am

LF2 Sigh
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Post » Fri Jul 22, 2011 9:20 pm

WOW THANKS LOADS!!! realy appreciate it, I'm a n00b too and I don't think u deserve 2 be saying that abowt urself again thanx LOADS for the example, (and ur right, ur bone-movement example kick butt)

FrEaK...
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Post » Mon Aug 22, 2011 11:27 pm

Nice use of bone's.
I'm also a noob and I would like to help if you want to do a Beat 'em up game like LF2.
But for this kind of game I prefer this tut:
http://69.24.73.172/scirra/forum/viewtopic.php?f=8&t=6532
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