Street Kungfu (mobile game)

Show us your completed creations made in Construct 2

Post » Wed Feb 26, 2014 4:49 pm

Hello everyone !
My name Tran Anh Thi from Vietnam (live near creator of flappy bird about 1km ) and finally i fisnished my game for mobile using C2 and cocoonjs, It's early game, i'll need a lot of improvement but after tested on my galaxy s2 and note 3, galaxy tab 1, the game run very good and smooth.
you can play it here :

https://play.google.com/store/apps/deta ... reetKungfu

Some screenshoot here:
Image
Image

Play the game, and give me some feedback about gameplay ,bugs etc... or maybe invite some of your friend play it too, thank you all !

bonus a very small game: https://play.google.com/store/apps/deta ... ngfutoilet
The goal of the game is fight to the death.
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Post » Thu Feb 27, 2014 2:36 am

@ludei you guys, just don't forget C2 member, because we do need something can work with c2 like Googleplay service, facebook etc...
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Post » Thu Feb 27, 2014 3:41 am

Looks excellent. It's amazing what good art can do to a game :)
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Post » Thu Feb 27, 2014 7:43 am

Enjoyable game

Downloaded and rated for you
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Post » Thu Feb 27, 2014 10:40 am

Thank @jayderyu and @Darth Crusher , your kind word help me keep making game.
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Post » Thu Feb 27, 2014 11:04 am

Very fun game, but allow me to give feedback:

1. When pressing lots of attacks at once, the fight sound fx overlap each other and start to sound very messy.
2. The restart of level after dying takes too long, probably disable the stage name (~5 seconds) on reload of level (only show it once).
3. A suggestion on the touch location for attacks, top, middle, low on each side. Perhaps add a very faint transparent button around each location you want players to touch? Very faint just noticeable so players will consistently able to perform moves immediately (from the first play!).

#1 you can fix with a sub event: 1 = choose(1,2) = play audio, so it plays the sound every 2nd attack, it should help for fast spamming of attacks.

#3 is purely personal taste. ;)

I give 4/5 and will give you a rating on GPlay ASAP.
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Post » Fri Feb 28, 2014 1:29 am

Thank @Silverforce for your advice, i'll take a look all of the bug and comment about the game, and fix it or try to change it out.
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Post » Fri Feb 28, 2014 11:36 pm

@farsmile90 I saw your new game, Crazy Patagon, looks cool. Did you use the WebGL effect Glow Horizontal/Vertical for those objects/text? I ask because previously I tried using that and it ran very slow on mobile devices.
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Post » Sat Mar 01, 2014 11:08 am

@Silverforce No, i don't use webgl, i've draw and made it by Flash cs6, if i use webgl for my game, it'll be a lag dance party.
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Post » Sat Mar 01, 2014 1:06 pm

Your art looks great, pro but not generic. Looks like it would suit mobile perfectly.

Curious though: why brown blood?
Don't lose your work. Backup your game with Dropbox.
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