Strike Game

Show us your completed creations made in Construct 2

Post » Fri Oct 12, 2012 5:08 pm

I didn't realize WASD worked, I was designing it using the arrow keys for movement, but i will check that out. I'll probably make it configurable anyway, but thanks for the feedback, very helpful :).
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Post » Sat Oct 13, 2012 11:56 am

Yes, please finish it! Even with the minimal content I was lured into playing for like 10 minutes.
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Post » Sat Oct 13, 2012 4:44 pm

Just a quick feedback based on a single run though :

1:- Crosshairs -some way of telling what you're aiming at would be good, perhaps they could even move out a further distance the faster you move?

2:- Graphics are nice on the helicopter, but the style is incoherent, there's the grass and the water with the fancy shader effects, but then the buildings in the cartoon style - maybe keep everything in the cartoon style. Including backdrops.

3:- Can't wait to hear some sounds. :)

It reminds me of Red Zone more than Desert strick being as you've got it top down as opposed to shallow isometric like desert strike had.

Maybe you could throw in some Red Zone style parallax on the taller structures to make things more 3d. :)

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Post » Sat Oct 13, 2012 4:48 pm

I'll check that game out. Thanks for the feedback.

The water you see at the beginning was just playing around with the effects, and a few areas the graphics are a mix. I have one graphics artist doing it all, so when it's all said and done the style should be coherent, we hope :).

I like the crosshair idea, I'll play around with that.
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Post » Sat Oct 13, 2012 4:52 pm

OK yeah, RedZone is a great comparison. I can already see how the crosshairs will solve one of my issues with the missiles :).
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Post » Sat Oct 13, 2012 6:39 pm

I loved Strike!
Good luck with this man. Looking good so far!
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Post » Sun Oct 14, 2012 3:21 am

Man, nice job with the game, looks awesome! And how did you do the machine gun effect? where you have 1 bullet shoot after the other one in a different part of the object? I'm trying to make a platformer with jump and gun gameplay and i want my bullets to fire like this

Could you maybe explain it? or maybe provide a small capx?
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Post » Sun Oct 14, 2012 5:34 am

I made 2 origin image points (in this case 4 and 5) and used the following code.


The gunFireRate is just used to slow down the rate of fire.
gunSpawn is a global variable

Thanks for the kind words.
@RetrodudeArcadEd2012-10-15 19:57:40
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Post » Sun Oct 21, 2012 3:19 am

[QUOTE=ArcadEd] I made 2 origin image points (in this case 4 and 5) and used the following code.


The gunFireRate is just used to slow down the rate of fire.
gunSpawn is a global variable

Thanks for the kind words.
@Retrodude[/QUOTE]


Thanks alot man! I appreciate the help
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