Hi there, I've been using Construct 2 for a while now and I've been so impressed by some of the features.
However, one that didn't quite impress me was the particle system, particularly the lack of options for it. I know the whole engine is in early stages and there may be limits of WebGL which hold this back, but I really like the Unity3D Shuriken Particle system and all its features, including particles that grow as time goes on, change colors by time, as well as rotate as time goes on.
It also uses curves to do the timing over its lifetime.
Is the particle system still in its early stages as it is now?
I'd love to see what innovative stuff gets thrown in later if it is!