StuffGEN - object maker, made with C2

Show us your works in progress and request feedback

Post » Mon Jan 05, 2015 7:56 am

Hi, all, thanks for the positive feedback and the amazing(really) frog Burvey :)

So, Z ordering is tough, but I spent some time and got the next best thing in - iterating through your selection. It behaves a little different than in usual graphics apps, but is still quite useful: You click an object and if there are other objects under your click you can move through them with tab. To make the selected object more obvious they now jitter with excitement when picked (check out the Select all at the end):

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Also implemented a much more sensible deselection by simply clicking outside of an object. The top link has been updated, if you don't get these features hard refresh (Ctrl+F5... possibly a couple of times). Enjoy!

Hopefully we get to see more objects soon.
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Post » Mon Jan 05, 2015 10:03 am

I truly love it when Construct2 makers build Apps instead of games.
Pushing boundaries and all that jazz.
Compliments on this one!
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Post » Mon Jan 05, 2015 10:45 am

Thanks, @Savvy001 - once you get the hang of it you can create some rather neat things, like my new avatar:
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And it should only get better.

Another neat thing is - you make it, you save it - it's all just objects, splitting it into parts is a snap and you can use it with something like Spriter, for example.
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Post » Mon Jan 05, 2015 1:04 pm

Awesome!
I really like where this is going.
Maybe u can do a spoken video tutorial on it for youtube some day?
I would like to watch that.
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Post » Mon Jan 05, 2015 2:01 pm

I'll think about it, might help people learn it quicker.

My initial plan for it was to basically make sketches "ready for use" - as I have a good bunch of sketches of different tech and I was initially going to build everything in 3D and then render it out. This turned out being time consuming and cumbersome and, as is often the case, when building something separately changes in look and feel tend to crop up. So StuffGEN was built to help with that - you have an idea, either keep it in your head or better yet sketch it out:

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Well, this is cute, but no game asset, so I can just go into StuffGEN and create a clean, precise game-ready asset in a couple of minutes:
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It's a little rough because of graphics card shenanigans, but resize it to game size and it's good to go.

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And should I need to tweak something (make, for example, a 2nd ship with different weapons) it's easy as pie. Soon there should be a feature that lets you select all elements of the same color so changing color schemes will be a snap.

Need an evil twin for our craft? POW!

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Post » Mon Jan 05, 2015 3:08 pm

Idea: have people create assets for this app.
Upload them to server (combined dropbox or something)
Load them in from url.
I imagine using this, combining different assets (basic shapes) created by different people.
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Post » Mon Jan 05, 2015 3:13 pm

That might be tough as my system uses animation frames for each object, but different part "sets" are already possible (in fact I just implemented one of them) and are planned to be available.

It would be cool to have some talented people create new sets - things like steampunk or, for example, insect-like parts. You could create some pretty crazy hybrid stuff. Then I could include that in a new version.

Next version will have at least one new part set and some new color palettes.

Keep those ideas coming!
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Post » Mon Jan 05, 2015 5:17 pm

My latest StuffGEN creations. A generic video game controller.
example11.png


And another more simple version based on the original NES controller. This one took about 5 minutes.
example12.png
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Post » Mon Jan 05, 2015 7:42 pm

Cool stuff, @Burvey. Per your request the grid now goes down to 4x4 pixels... also the shakey selection was a bit weird so I went ahead and implemented the really cool outline selection which looks great and works great and took some math to do. The main link has been updated with the new stuff.

See it in action here:
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As you can see the new options are so neat, even the ugly tank became kinda cute:
https://dl.dropboxusercontent.com/u/132 ... wTank.json

Speaking of grids - easter egg - press G to toggle the overgrid (helps when a lot of objects cover up the action - you can see it in the gif, towards the end).
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Post » Mon Jan 05, 2015 8:31 pm

Im using StuffGen, and i miss a center image indicator.
StuffGen.png
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