StuffGEN - object maker, made with C2

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Post » Mon Jan 19, 2015 8:41 pm

The parts are just sprites, so adding them is easy. Mirroring as described by you would just add a bunch of unnecessary complexity and probably slow things down/make the save system messy. So for now I'm sticking with manual mirroring.
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Post » Mon Jan 19, 2015 8:46 pm

That's going to help alot. Thanks for adding that! Any idea when a new version with the implemented features will be available? (especially the hue fix)
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Post » Mon Jan 19, 2015 11:17 pm

Great!
Those orgin points are going to make a difference.
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Post » Tue Jan 20, 2015 8:35 am

Burvey wrote:That's going to help alot. Thanks for adding that! Any idea when a new version with the implemented features will be available? (especially the hue fix)

Uhh... I don't want to give a date and then blow it, but hopefully by the end of the week or so.

Meanwhile I try to keep track of all the suggestions that sound good and implement them. This should be self-explanatory (but I'll add anyway that besides the obvious there's now a 1 and 2px grid level that doesn't display a grid, but lets you really go for details):
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Post » Tue Jan 20, 2015 9:13 am

Nice!!!
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Post » Tue Jan 20, 2015 3:35 pm

Awesome, I'm looking forward to it!
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Post » Tue Jan 20, 2015 3:39 pm

Another status update:

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Baby steps - it's all a little awkward for now, but should evolve into a usable thing.
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Post » Tue Jan 20, 2015 4:49 pm

Love it!
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Post » Tue Jan 20, 2015 6:15 pm

@Somebody

You inspired me to look into procedural object creation for my games.
I think its a good suggestion for StuffGen to have build in.

Example
First step: Choose "body" --> Biological/Machine
Second step: Select transport type --> None/Flight/Drive/Walk/Swim
Third step: Procedural generation
Add random amount
Limbs
Limbs attachments None/Flight/Drive/Walk/Swim
Bodywork Shields/Plates/Skin/Texture
Color
Etc

I would be so curious to what StuffGen's Procedural object generation could come up with.
And it fits in with the name "Stuff" "Gen" perfectly.
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Post » Tue Jan 20, 2015 6:48 pm

Savvy001 - I have actually been thinking about this - it isn't all that hard and will quite likely be a feature once I get the basics sorted.
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