StuffGEN - object maker, made with C2

Show us your works in progress and request feedback

Post » Mon Jan 05, 2015 9:08 pm

Now thats strange..
Windows 7 and chrome here, all working.
Maybe support both?
B
59
S
21
G
14
Posts: 779
Reputation: 13,927

Post » Mon Jan 05, 2015 9:10 pm

Well, sure I would, but need to find out the scroll speed and such first. I have more options at work, will test it tomorrow. It should be easy to implement. Thanks for the feedback so far, keep it coming (and share your creations :)).
B
19
S
6
G
6
Posts: 1,101
Reputation: 5,646

Post » Mon Jan 05, 2015 9:27 pm

Undo Redo is covered by Rexrainbow.
He has multiple ways of using that plugin.
Here is one of his examples incl needed files.

His example
drawing - undo redo.capx

Extra canvas behavior (needed to open capx)
rex_canvasext.Zip

The plugin
rex_undoredo.Zip
You do not have the required permissions to view the files attached to this post.
B
59
S
21
G
14
Posts: 779
Reputation: 13,927

Post » Mon Jan 05, 2015 9:34 pm

Thanks. I'll have to look into it, as quite a bit of stuff happens every tick (but then there aren't too many objects). My own idea was to basically have dynamic arrays, same as the ones you use to save out files. And just load those back when an undo is called.

But I need to fix the loading first - something is missing there when you try and load another thing after the first load (perhaps I need to clear the Array object or the AJAX one or something like that).
B
19
S
6
G
6
Posts: 1,101
Reputation: 5,646

Post » Mon Jan 05, 2015 10:02 pm

Thank you. With the smaller grid we should be able to do more things like make tilesets or even pixel based text. I decided to try making some dungeon style tiles just to see if it could be done. Here's what I came up with so far. The top image is the tileset I made using StuffGEN. I then imported the tileset into Tiled and made the image below with it. I know that I could make these much better if I put more time into them.

example13.png

example14.png
You do not have the required permissions to view the files attached to this post.
Last edited by Burvey on Tue Jan 06, 2015 5:32 am, edited 1 time in total.
B
61
S
20
G
56
Posts: 1,077
Reputation: 35,986

Post » Mon Jan 05, 2015 10:10 pm

Super-neat, Burvey. In the next larger update I'll bring out a Flat part pack and more palettes so making different things will become even easier.
B
19
S
6
G
6
Posts: 1,101
Reputation: 5,646

Post » Mon Jan 05, 2015 10:16 pm

Savvy001 wrote:Whoops, i looked at the blinking part top right corner and pushed it.. then the help menu switched to on and the text on that blinking button said Reset.


@Somebody I did that as well earlier. I was wondering, is the reset button really needed? Also how is it different the clear or just simply refreshing the browser? Just curious.
B
61
S
20
G
56
Posts: 1,077
Reputation: 35,986

Post » Mon Jan 05, 2015 10:19 pm

Well, it's about the same as reloading the browser so I suppose it could be removed. It makes sense if in the future the app leaves the browser, for example. As for the differences - this is a leftover of the state system and some other things. You are right, I'll just throw it out.
B
19
S
6
G
6
Posts: 1,101
Reputation: 5,646

Post » Mon Jan 05, 2015 11:16 pm

Another StuffGEN creation.

example15.png
You do not have the required permissions to view the files attached to this post.
B
61
S
20
G
56
Posts: 1,077
Reputation: 35,986

Post » Tue Jan 06, 2015 2:45 am

@Burvey is the king of StuffGEN!

@Somebody I really like where this is going. I'm super impressed. Keep it up!
B
86
S
43
G
71
Posts: 601
Reputation: 43,619

PreviousNext

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 0 guests