STUNT PHYSICS GAME

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Post » Fri Jan 06, 2012 9:16 pm

STUNT PHYSICS GAME   WIP

This is Level 1 (well nearly) of a game i am working on.

It's basically a rag doll crash test dummy on a motorbike (Thanks to Weishaupt for his Physics bike tutorial)

The aim of the game is to jump over stuff without crashing.

You can also perform tricks with the bike.




CONTROLS

SPEED: Click and hold down the 'Speed button' to go faster.

WHEELIE : Right mouse hold down or Keyboard 'S' (when on the ground)

360 DEGREE FLIP : Right mouse hold down or Keyboard 'S' (when JUMPING)

Next couple of levels will be done this weekend.

PLAY

Any feedback welcome.
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Post » Fri Jan 06, 2012 9:17 pm

Thanks for the credits
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Post » Fri Jan 06, 2012 9:20 pm

Is there anyway i can see the capx? I promise I wont steel it, I followed Weishaupt's tutorial but wheelie's and flips were hard to recreate, you seem to have done this pretty well :)
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Post » Fri Jan 06, 2012 9:50 pm

[QUOTE=PowWow] Is there anyway i can see the capx? I promise I wont steel it, I followed Weishaupt's tutorial but wheelie's and flips were hard to recreate, you seem to have done this pretty well :)[/QUOTE]


I created the rotation with the following event(s)



These are applied to the front wheel(1) and the main frame(2)

I didnt actually use any of Weishaupt's events in my game, so i dont know if they will work in your project, but you should be able to adapt them.

chrisbrobs2012-01-06 21:51:10
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Post » Fri Jan 06, 2012 10:00 pm

That makes fun. You have really nice game ideas
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Post » Sat Jan 07, 2012 9:04 am

Hold right and left mouse button to fly :D
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Post » Sat Jan 07, 2012 11:50 am

The frontwheel seems to be off centered. Have you set the bounding box to circle?
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Post » Sat Jan 07, 2012 3:20 pm

[QUOTE=Weishaupt] The frontwheel seems to be off centered. Have you set the bounding box to circle?[/QUOTE]

Yeh, I set it to circle, but I think the graphic I made for it, is a couple of pixels out of square.

Thanks for pointing it out..will change it.

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Post » Sun Jan 08, 2012 6:18 pm

@chrisbrobs,

How did you make the player stay on the bike?

pin?
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Post » Sun Jan 08, 2012 7:56 pm

[QUOTE=GingerBatMan] @chrisbrobs,

How did you make the player stay on the bike?

pin?[/QUOTE]




Only the player's hand is joined to the bike (last event)
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