Sturdy Ball - 3D Action sport game [alpha]

Show us your works in progress and request feedback

Post » Sun Oct 05, 2014 1:44 pm

Image

Check video:
Image

This version is only for testing game mechanics etc and it's full of bugs, so it doesn't represent final product...

Planning to release the completed game on mobile platforms...

What do you guys think?

controls:
Drag to move - Tap to shoot

TEST HERE
Last edited by neverk on Thu Mar 12, 2015 3:15 pm, edited 5 times in total.
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Post » Mon Oct 06, 2014 12:34 am

well what you have works so far even if i was spamming the clicks to get the blue ball to score.
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Post » Mon Oct 06, 2014 6:16 am

@OrangeTapioca Thanks for the feedback.

At the moment there's only this one "trainer dummy" opponent, but I'm planning to make some opponents that fight back...

What do you think about the controls.
I left the control instructions away on purpose, because I hope that the controls are simple enough to be understood by anyone...
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Post » Mon Oct 06, 2014 6:24 am

The controls were very intuitive (click where you want to throw, that's it right?), and the game all around was pretty awesome! You definitely have to spam to get the blue ball to the other side. The animation is hysterical! The only thing I'd say is that it's hard to aim, especially in terms of hitting the blue ball at an angle. If you can't hit the ball on it's side the computer opponent just keeps bouncing it back.
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Post » Mon Oct 06, 2014 7:54 am

@skelooth Thanks for great feedback! You got the controls right. --> Drag to move - tap to shoot...
I'll try to do something regarding the aiming...
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Post » Mon Oct 06, 2014 12:54 pm

I didn't realize dragging moved. I just spam fested the left click. Now that I know how to move aiming makes much more sense!
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Post » Tue Oct 07, 2014 5:12 am

@skelooth good point. That might be the situation with other players as well...

So had to put the control instructions to first post. Even though I hoped that the controls would be kind of a self explanatory...
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Post » Tue Oct 07, 2014 12:57 pm

"I hoped that the controls would be kind of a self explanatory..."

I always assume the end user wants nothing more than to do things as incorrectly as possible and break everything. I call it defensive coding <_< The users can't be trusted. :)
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Post » Tue Oct 07, 2014 6:54 pm

Wow - pretty cool, and works nice and fluently :)

I assume it's not done in Construct 2, but ...... maybe Unity...?

Either that, or you can do some pretty extreme tricks in Construct that I'd really like to know :D :D :D
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Post » Tue Oct 07, 2014 7:21 pm

It's definitely C2 (view source). I think the 3d effect is faux (2d objects) but not entirely sure. I do agree, very neat effect! It really doesn't feel 2d at all.
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