style the Comments within the event sheet ?

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Post » Wed Sep 21, 2011 1:28 pm

hey you, i`ve seen in some examplefiles
(eg
http://www.scirra.com/forum/simple-rpg-movement-coding_topic44498.html
)
that you can wrap your events to make it more well-arranged ?!
How can i wrap it & make the comments bigger?

greets
dformerdformer2011-09-21 13:34:22
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Post » Wed Sep 21, 2011 1:34 pm

Check the beginner's tutorial for C2.

Groups are made by right clicking in the event sheet (not on an event, on the background of the sheet itself) and selecting "add group".

The rest is drag/drop.
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Post » Wed Sep 21, 2011 1:45 pm

Thank you Kyatric!


Can you say something according to my former question about possible svg-import in the future?
It would be a fantastic feature, creating even smaller and more flexible grfx.dformer2011-09-21 14:05:48
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Post » Wed Sep 21, 2011 2:12 pm

[QUOTE=dformer]Can you say something according to my former question about possible svg-import in the future?
It would be a fantastic feature, creating even smaller and more flexible grfx.[/QUOTE]

Hmmm I can't say anything about this:
+ Where is said question ?
+ I'm not part of Scirra, Ashley is the one who could answer any feature-to-implement related question.
+ C2 can already process jpg, png and certainly other formats that I'm forgeting atm. Isn't it enough for now ?
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Post » Wed Sep 21, 2011 2:31 pm

Ohh ok, i see....
I thought you might be involved to the team 'cause you seem omnipresent in the forum

The reason why i ask for svg is that it`s so tiny and fully scalable. Actually im an "html5 and javascript/jquery "- newbie.
But the idea is to have a full felxible website with full flexible canvas with full flexible content/grafix on it.
So- create the game once and run it on pc or on mobiles/pad as well witout creating special graphicfiles for different platforms.

And svg is the only graphicformat i know, which could be used for this.
So this is why i find it so interesting.

greetz, dFormer
dformer2011-09-21 14:34:22
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Post » Wed Sep 21, 2011 2:57 pm

[QUOTE=dformer] Ohh ok, i see....
I thought you might be involved to the team 'cause you seem omnipresent in the forum [/quote]
I'm just a CC/C2 enthousiast.

[QUOTE=dformer] The reason why i ask for svg is that it`s so tiny and fully scalable. Actually im an "html5 and javascript/jquery "- newbie.
But the idea is to have a full felxible website with full flexible canvas with full flexible content/grafix on it.
So- create the game once and run it on pc or on mobiles/pad as well witout creating special graphicfiles for different platforms.

And svg is the only graphicformat i know, which could be used for this.
So this is why i find it so interesting.
[/QUOTE]
As far as I know, PNG and JPG are multiplatform.
Anyway, on export of a project, graphics files are compressed to png.
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Post » Wed Sep 21, 2011 3:40 pm

Rendering SVG to a HTML5 canvas is kind of tricky, since canvas doesn't directly support vector images, only raster (e.g. PNG and JPG). Since raster work fine for most games we're sticking to that for now. PNG usually gets excellent compression and very small filesizes, so for now I suggest you convert your SVG to PNG and import them.
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Post » Wed Sep 21, 2011 4:59 pm

thnx Ashley
for the information...
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Post » Wed Sep 21, 2011 7:00 pm

[QUOTE=Kyatric]I'm just a CC/C2 enthousiast. [/QUOTE]

kyatric is just being modest...he is far more than 'just' an enthusiast, and the community loves him for it.
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