Sub-Animations System like Families?

This forum is currently in read-only mode.
From the Asset Store
3 pixel charaters with over 8 animations each + animations with a gun
  • Is it possible to in any way use the Sub-Animation System to check "If any of the following animations are playing/finished/etc. ..." ?

    Let's say we have a main animation called "Attack", and below that a lot of possible follow up chain animations in sub-animations. So in that case "If any animations of type "Attack" are playing, do this...".

    Thanks in advance.

  • You could simply use the "OR" addition in your event

    Player Animation Punch is playing > Do something

    OR

    Player Animation Kick is playing

    OR

    Player Animation Bite XD is playing

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You could simply use the "OR" addition in your event

    Player Animation Punch is playing > Do something

    OR

    Player Animation Kick is playing

    OR

    Player Animation Bite XD is playing

    If You have about 35 possible different follow up animations for a character, that could get huge though. I was also considering that, as a last resort though.

Jump to:
Active Users
There are 2 visitors browsing this topic (0 users and 2 guests)