you got to give a player an amount of fictional objects inside a class of objects?
For example, i want to give the the player an item he can achieve in a sub-game, and can only use it in another (sub-)menu.
So the player itself needs a family of objects he can achieve, with a specific amount.
I cant find a good solution for this, and dont want to define every catchable object single as an instance variable.
hope you understand my problem, any ideas are welcome :)