Sugar High Shakedown

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Post » Sat Nov 26, 2016 2:18 am

Here is another thug coming alive. His name is Lolly Pop Cisco. The sucker is green.
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This is Baron Von Licorice. His whip is mighty, stringy, stingy, and if need be, delicious.
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Post » Thu Dec 22, 2016 4:59 am

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Here Gil is in Shimmy mode. However, I've been stuck for days as to how to make him move across the platform. I had a blue sprite (with platform behavior) spawn on top of the platform's X and Y position and then pressing right, it moves. However, it moves without Gil following it. I think it's the "red" player's shadow that has him stuck.

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Gil can now grab ledges. Gotta love that he took the time to face the camera and pose.


One other breakthrough; A finally was able to make the combos trigger. Kick, Kick, Kick, Final Kick. If at anytime I don't press the button within a short time, it resets back to IDLE state. So I can build off that now.
The Shimmy problem (shown above)...is just frustrating. Can't figure it out.

Oh...I manage to get the double tap to trigger the run animation and speed.
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Post » Mon Jan 02, 2017 8:24 pm

Some changes have been made.

A little more in depth on the situation at: http://pixelpopulation.weebly.com/sugar ... n-the-blog

If anyone is still interested.
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Post » Sat Jan 14, 2017 11:53 pm

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Ryder Wall Jumping with just enough stamina to pull himself up.

Few more updates added to the pixelpopulation site.
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