[SUGESTION] set in events object properties to global yes/no

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Post » Sat Apr 09, 2016 9:50 pm

"Global" basically means "don't destroy at the end of the layout". So if you want to apply it dynamically, just make it global, and destroy the object at the end of the layout if you don't want it to be global.
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Post » Sun Apr 10, 2016 3:36 pm

@Ashley this item use persist object so if i dont pick up in first layout and go to next layout with action destroy, item disappear forever when i go back to first layout
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Post » Sun Apr 10, 2016 6:28 pm

Davemon wrote:Game design is like a magic show. Don't think so much about what is happening, but rather what appears to be happening. Think about many different ways to achieve the same goal, and pick the most efficient. In this way, you'll find there are always things you can do to improve your work and grow as a designer.


Well said with this magic show:) in my games i make lot of events lines to get the goal but yesterday i saw its way to use arrays or other method with animation frames of second object (your sugestion) or set simple switch on event side 'set global to yes/no'

I have some belief writing a suggestions
Sugestions are for improve Construct 2 not only for my one game
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