[Suggestion] A few ideas for the IDE

Discussion and feedback on Construct 2

Post » Sat Jan 12, 2013 7:50 pm

A few little suggestions that might come in handy. I know you guys are busy as busy can be, but maybe they can go onto item #235235 in your TODO list

1) Replace object: A few times I've switched from one sprite like EnemyA to EnemyB, but I have to go through every event one by one and change the object. Usually I just revert to using wingrep on the xml files and manually do a find+replace. Having a "Replace object" on multiple lines in the editor would be super handy.

2) When creating a new object family, when you add a sprite with it's own instance variables it does not get added automatically to the family. If you try and add the same variables you get a conflict, or in the case of behaviours you end up with a duplicate. In this situation again I find it easier to just jump into the .caproj and edit it manually, but it would be nice if the IDE could do this.

3) When undoing, I see "Added Action", "Changed Variable", "Pasted Action" and so forth in the corner of the IDE, but I have no idea where that is taking place. It would be fantastic to be able to click that text and actually jump to the event sheet and line that took place.

Like I said I'm not saying you should guys should implement these right now, just maybe some little things to add one day when you have some downtime.

Cheers!
B
24
S
4
G
1
Posts: 244
Reputation: 3,462

Post » Sat Jan 12, 2013 11:58 pm

All good ideas, the IDE could benefit from a few workflow optimizations indeed
Actually I just posted something related to #1 and some other thing exactly like #3
Turns out I may be the guy that stole your avatar's brain, will return it asap :p
B
20
S
5
G
8
Posts: 325
Reputation: 6,473

Post » Sun Jan 13, 2013 1:01 am

Haha, great minds think alike
B
24
S
4
G
1
Posts: 244
Reputation: 3,462

Post » Sun Jan 13, 2013 5:12 am

@Ashley Just dropping a lil' thing while where on the IDE
When you delete a sound from the library, there could be a warning popup, just like when you delete object, about the related actions being deleted and stuff

EDIT: And the warning popup could tell how many events are about to be deleted if any (I have to verify the number of events at the bottom every time I delete one)

EDIT2: Actually it could even tell the number of lines to be deleted in events, because the bottom line won't say thatlemo2013-01-15 07:29:06
B
20
S
5
G
8
Posts: 325
Reputation: 6,473

Post » Sun Jan 13, 2013 8:03 pm

Great ideas, would be nice to seem them in C2.

Also, how about sound replacement? When I want to change a sound I have to add it again as a new one (or I'm missing something?).
B
103
S
27
G
15
Posts: 1,141
Reputation: 17,204

Post » Tue Jan 15, 2013 2:13 am

another one: TAB auto-complete would be super neat when typing variable names
B
20
S
5
G
8
Posts: 325
Reputation: 6,473

Post » Tue Jan 15, 2013 10:51 am

Hi

I have also sometimes found (in my very limited experience!)
that i need to edit and save a sprite or sound file in another more suited program as it isn't "quite right", but... there doesn't seem to be a way to reimport the now amended file back into the project without closeing and re-opening the whole project again.

Also is there a way to find and decide "exactly" what Z layer something is or should be on? other than promote to top or bottom?

I would expect these features, would also make it more user friendly especially to us noobies who need to tinker more than some i guess!

Davidconstruct2dsjp2013-01-15 10:57:20
B
5
Posts: 14
Reputation: 453

Post » Tue Jan 15, 2013 2:20 pm

I add to todo list:
-New example/template with full local hiscore boards
B
93
S
19
G
34
Posts: 1,840
Reputation: 27,963


Return to Construct 2 General

Who is online

Users browsing this forum: anty21ro, mystazsea, nimos100 and 10 guests