[Suggestion] Animated Tilemaps

Discussion and feedback on Construct 2

Post » Thu Jan 02, 2014 12:46 am

Yessah! I can't imagine whether or not this would truly be possible in the editor - you have the insight on that.
But I would love to see the option to create titles that are animated along with the static images.

For instance. Say you have a tilemap made up of walls and doors. Suppose one door tile actually was animated to swing open...combined with the custom collision polygon for each tile, it would be "easy" to create interactive tiles! Trees and grass that sway in the wind, torches that flicker in low light (just as lighting effects...but not water!), water with gentle waves...the list goes on.

What's the possibility that this could be a reality? :)
Thank you for any consideration...I know your to-do list is HUGE.
I'm seeking Narnia. Who wants to come with me! Aslan is on the move!
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Post » Thu Jan 02, 2014 2:47 am

http://www.scirra.com/forum/sugesstiOn-animated-tiles-in-tilemap_topic80820.html
http://www.scirra.com/forum/tilemap-object-questions-concerns_topic79083.html
http://www.scirra.com/forum/request-autotile-animated-and-mirrored-tiles_topic79483.html

There's probably at least 10 more if you search.
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Post » Sun Jan 05, 2014 6:00 am

@Burvey - LOL Thanks. Guess I SHOULD have done a search first.
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Post » Sun Jan 05, 2014 7:30 pm

couldn't you compare the tile frames and spawn a sprite on top of it to handle the animations?
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Post » Mon Jan 06, 2014 1:21 am

@Noncentz705 - I imagine you could, but just as it would be silly to have a single object spawn multiple other objects on top of the previous one just to create the illusion of animation, why do the same with tiles? That could result in a LOT of additional resources being used up (not to mention keeping track of them) if it's not necessary.
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