[Suggestion] Block Events

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14 amazing sound files of game events like Level Ups, Level Completes, object spawn, object taking etc.
  • Hi, Is possible to block events? sometimes when he have a huge list of events, we inadvertently changed them and frustration begins, we will take to discover the problem.

    Blocking events would help to secure events to keep the wanted results and don't change until is the selected events are unblocked.

    What do you think?

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  • Toggle disabled ?

    <img src="https://dl.dropboxusercontent.com/u/36472942/construct/forumhelp/ToggleDisabled.png" border="0" />

    Edit: Actually maybe you mean lock events ?

    If so, I think that's something that has more to see with your team workflow than an "option" in C2.

    What would you expect exactly from such a feature ?

  • Kyatric Yes, I mean lock events, it's similiar to locking layers.

    Locking events would help us to mark the event when it's done after of testing, it should not change, especially for team collaboration.

    Sometimes we accidentally change events, serious bugs difficult to detect.

  • Move to external event sheet.

    Include it.

  • California Yes actually my .capx has more than 700 events including the event sheets:

    -Sound Control

    -Player Control

    -Map Control

    -Items Control

    -Store Control

    -Skills Control

    -AI Control

    -Levels Control

    The biggest event sheet is AI control, sometimes we drag and drop events and we do Ctrl+Z but rarely it caused to crash. I believe locking events are more secure to keep expected results.

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