[Suggestion] C2 for iPad

Discussion and feedback on Construct 2

Post » Sun Jan 19, 2014 7:27 pm

I'd love to see C2 on the iPad. Android has more of the market share for mobile devices, but iOS dwarfs Android in app sales. There are only 2 game making apps on iOS (Codea,GamePress) and I think C2 would thrive remarkably well on this platform. The pricing would have to change, but Scrirra could sell features as IAP, to make up the difference. The extra funding could also support further development for C2 on Windows.

I know Scirra is very dedicated to Windows PC, but it's something to think about.Boony2014-02-02 19:38:18
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Post » Sun Jan 19, 2014 8:06 pm

@Boony

I don't get it
C2 is already available on iOS (iPhone and iPad) through 3rd party tools like CocoonJS or Intel XDK.
Actually C2 car run on ANY platform/browser that supports HTML5.TGeorgeMihai2014-01-19 20:06:41
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Post » Sun Jan 19, 2014 8:09 pm

@TGeorgeMihai
he means the editor itself.
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Post » Sun Jan 19, 2014 8:13 pm

I suspect this will be Construct 3 in about a decade.

I think it will be about a decade before using tablets becomes mroe common as developor tools. Right now there is still a few hindering elements.

But I already saw a game maker on the ipad. I don't recall what it was called but it has lot's of auto completion elements and tons of drag and drop stuff.
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Post » Sun Jan 19, 2014 8:16 pm

[QUOTE=jayderyu] I suspect this will be Construct 3 in about a decade.

I think it will be about a decade before using tablets becomes mroe common as developor tools. Right now there is still a few hindering elements.

But I already saw a game maker on the ipad. I don't recall what it was called but it has lot's of auto completion elements and tons of drag and drop stuff.[/QUOTE]

Codea is the app i think your talking about. Never used it though, since i don't own an ipad.
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Post » Sun Jan 19, 2014 8:49 pm

Yep that's the one. I don't have an iPad either. But I thought many of the auto complete tools are nifty. I think a C2 on tablets would be awesome :) But C2 is going strong now and doesn't need to move on yet. Maybe 5 years.

But thinking about all of this. Since Ashley is already making the gameplay elements already in JS. Only the core engine needs to be redone. So in theory once C2 is ready to move on. We should have access to all the C2 plugins and behaviours making C3 pretty strong tool.

Very looooong wait though :D
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Post » Sun Jan 19, 2014 8:50 pm

You can fake it by using splashtop personal, a Remote Desktop app that works quite well. Not as well as using a PC directly, though.
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Post » Sun Jan 19, 2014 9:08 pm

@Boony
@5Type

Now it makes sense ... a little.
I don't want to be rude but I can't imagine making games more than average quality on iPad at the moment. First you don't have a File Manager to organize your assets or the exported projects. Yes, it may work using a server. Another problem would be coding text, see the video demo from Codea, he is using a keyboard .. So why use a tablet then if there are already ultrabooks with touchscreen in the hardware market ?

I admit that the idea of fine-tuning the finished or almost finished games directly on a tablet is appealing especially if the editor have the smooth interface of GamePress.

But if you really want to use C2 on a tablet you can buy the new Windows 8.1 (not RT) tablets with Intel Bay Trail CPU or Microsoft Surface Pro and run C2 directly with all the other tools that you may use on Windows. The cheapest ones go as low as 300$ (Intel Bay Trail QuadCore CPU, 2GB RAM, 1080p support (or even 4K, not sure) 20-30GB free user space and SD card slot).

I would rather like to see an iOS exporter like CrossWalk is for Android, or the editor itself working on Linux or Mac.TGeorgeMihai2014-01-19 21:08:53
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Post » Sun Jan 19, 2014 10:10 pm

If you code in HTML5 and JavaScript, you could use any 10+ HTML editors on the iPad with the same limits as C2 has with mobile browsers. I've experimented with Crafty on my iPad and made a simple game using the tutorials online.

With regards to c2 working on the iPad, according to the min. specs to run C2, An iPad wouldn't have any problem running the software. I think Ashley and Tom are clever enough people to make a very powerful C2 or C3 :) editor for iOS. There's little competition in that market for game making software, tons of affordable third party apps to compliment making games, and Scirra can make a hug impact there.

If it's money or manpower they need, maybe they can raise money on Kickstarter. If there is a will, there is a way.

@TGeorgeMihai

You can build file management system into the app and store locally. You can also access iPad's photo gallery, resources saved in other apps or from Online web storage sites like Dropbox. I don't think that would be an issue.

I own a Windows tabletPC and Windows 8.1 is horrid. Microsoft doesn't understand touch screens.

Edit:

I just looked, and a Bluetooth keyboard for an iPad doesn't cost too much. You can buy one for $12. I paid $30 for mine, but it's also a cover.Boony2014-01-19 22:26:03
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Post » Sun Jan 19, 2014 11:38 pm

@TGeorgeMihai
That's because in the current design programming model it would be very poor. But in my reply that's not what I was inferring. What I see is that C2 will evolve into more ways to avoid keyboard coding down the road. As it does so this would make drag and drop development easier.

Also Codea Air access projects on a main computer. This would allow for assets control for projects.

If one broadens the scope of how programming works as C2 does now. A decade down the road could produce very producable results on a tablet device.

So instead of pushing what there is now into the future. Instead theorize what could be done.

Keep in mind that that the users of the model T car would never have imagined modern big rig trucks to transport large amounts of goods.
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