[Suggestion] C2 for iPad

Discussion and feedback on Construct 2

Post » Sun Jan 19, 2014 11:40 pm

@Boony

Sorry, but I don't think it would happen to soon... Scirra is a small team and it would take too much time to port the whole C2 Engine to iOS, redesign the interface to be touch-optimised and create an internal File Manager.
Also in the meantime the development for C2 Windows would be paused.

But the idea is not bad: To create C2 Lite version for iOS/Android that would have the basic functionality of the C2 Engine and would upload the games directly to Arcade or export the .capx in order to improve it in C2 Windows.
This would be great and for kids or people who want to learn game programming. Also this would be good advertising for Scirra/Construct 2

@jayderyu

Yes, I agree that smaller development will be made on tablets in the future and the PC will be used for bigger projects.TGeorgeMihai2014-01-19 23:46:57
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Post » Mon Jan 20, 2014 12:44 am

Why would someone buy an iPad these days is beyond me. Buy the best value for money tablet out there the Asus t100 and just install your construct software.plug a mouse in the keyboard dock if you feel productive and you are ready to go. Now with the bay trail possessors they really pack a punch.iPad's at least for me are just toys with locked software and hardware.
I really enjoy plugging my 360 controller in my little Asus and game testing my creation on the go :)
It is really too much asking scirra to create an ios or android version of their software in operating systems that were never designed to be more than a user friendly GUI.you have so many limitations that it would take an hour to explain.
If you want to create games on the go and the same time have a tablet, then thank Microsoft and me for telling you :p Roccinio2014-01-20 00:59:34
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Post » Mon Jan 20, 2014 2:35 am

[QUOTE=Roccinio] Why would someone buy an iPad these days is beyond me. Buy the best value for money tablet out there the Asus t100 and just install your construct software.plug a mouse in the keyboard dock if you feel productive and you are ready to go. Now with the bay trail possessors they really pack a punch.iPad's at least for me are just toys with locked software and hardware.
I really enjoy plugging my 360 controller in my little Asus and game testing my creation on the go :)
It is really too much asking scirra to create an ios or android version of their software in operating systems that were never designed to be more than a user friendly GUI.you have so many limitations that it would take an hour to explain.
If you want to create games on the go and the same time have a tablet, then thank Microsoft and me for telling you :p [/QUOTE]
But the answer is simple: iPad is a consumer tablet made for normal people's needs (web, mail, videos, games ... etc)

Something like this I've said in my comment from previous page. While a full version of C2 would be hard to port to iOS, a "Lite" version would be good advertising for C2 on iPad.TGeorgeMihai2014-01-20 02:36:11
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Post » Mon Jan 20, 2014 2:59 am

@Roccinio

I mentioned the iPad is powerful enough to run C2 according to the specs. What limitations are you referring to?

Windows TabletPCs are a waste of money. I disagree plugging in a bunch of devices into a tablet is a benefit. You're not really mobile if you need a mouse and physical keyboard. You might as well buy a laptop. Why would you want to use a mouse for a touch screen anyway? It defeats the entire purpose. If you really wanted to, you can buy a keyboard and controller for the iPad too as well as adapters for other devices. iPads are not as limiting as you seem to think.

@TGeorgeMihai

Porting is a bad idea. It would be better to build it from scratch. It doesn't have to be a "lite" version either. iPad can handle the specs, even better by the time the product is ready to ship.
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Post » Mon Jan 20, 2014 3:45 am

[QUOTE=Boony]Porting is a bad idea. It would be better to build it from scratch. It doesn't have to be a "lite" version either. iPad can handle the specs, even better by the time the product is ready to ship.[/QUOTE]
I know that devices nowadays have enough juice to run apps more resource-hungry then C2, the issue is that Scirra is a small team and does not have the time to build from scratch another version of Construct. Even porting will take considerable time (to learn iOS structure and SDK, porting/developing C2 for iOS, searching and fixing bugs (there are always bugs or glitches)... etc). Also this would mean to make updates for 2 programs instead of one (2x slower updates).
Let's wait for Ashley's response, but I think what I've said is pretty logical.
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Post » Mon Jan 20, 2014 4:41 am

Next they will demand the Ios version exports for Android natively.

Would it not be better to have a Html5 version, and work on all platforms?
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Post » Mon Jan 20, 2014 5:26 am

@TGeorgeMihai

I see your point. They would probably need to take on more help, and it's probably unlikely.

[QUOTE=newt] Next they will demand the Ios version exports for Android natively. [/QUOTE]

I don't get the joke. Why would they do that?

I think your idea is much better. C3 should be browser based. Scirra can still charge the same amount, so the price point won't change and maybe force users to log in to verify their purchase. Doesn't the Goo Engine already do that? Maybe it can be like Steam, where you can log in from anywhere, but you can only be logged in from 1 computer at a time.

Has this been discussed before, and what did Ashley say about it?
Boony2014-01-20 05:28:04
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Post » Mon Jan 20, 2014 7:15 am

Speaking of which, I found this:

Play My Code
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Post » Mon Jan 20, 2014 7:40 am

[QUOTE=newt]Next they will demand the Ios version exports for Android natively.

Would it not be better to have a Html5 version, and work on all platforms?[/QUOTE]
Why stop at Android ? What about native Windows, Linux, Mac (both 32bit and 64bit), NextGen consoles and portables (XBox One, PS4, Wii U, 3DS, PSP Vita) good one
[QUOTE=Boony]Maybe it can be like Steam, where you can log in from anywhere, but you can only be logged in from 1 computer at a time.

Has this been discussed before, and what did Ashley say about it?
[/QUOTE]
This is actually interesting A browser based Construct Editor would be great in addition to the "normal" standalone version (it would solve the multi-platform need). But some factors should be mentioned: While the editor will work in browser, it will need a really powerfull server to handle the compilation and other functions (powerfull servers cost a lot and have to be maintained).

I don't like to depend to others and that is what exactly a browser version would do: you will depend on internet connection and a server while the standalone version can be used anywhere (even on top on mountain on a laptop), anytime (even 10 years later you will still be able to use it).
Do you like the new Photoshop Online Tools ? I personally don't. They are good, but I don't want to pay a subscription for something that I will never own. I prefer even an older standalone version that will not be dependent on other factors. That is why I've said "in addition to the normal standalone version".

As for the license, I like how it is now: I can use it on as many computers as I like, so long I am the only person using it (I have a PC and a Netbook)
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Post » Mon Jan 20, 2014 7:55 am

I guess it's an alright idea but once again I just don't think it's that necessary. But if you really wanted to use it on your ipad You could do what @Arima suggested and use a remote desktop app like phone2pc and pretty much play around with C2 remotely using your ipad. Then just upload the games to dropbox using your remote desktop app and test it using your ipad's browser. The developers of scirra currently have better things to work on (like multi-player WHICH THEY JUST ANNOUNCED!!) so this would be more of a thing in the future.
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