[Suggestion] C2 for iPad

Discussion and feedback on Construct 2

Post » Mon Jan 20, 2014 7:55 am

I guess it's an alright idea but once again I just don't think it's that necessary. But if you really wanted to use it on your ipad You could do what @Arima suggested and use a remote desktop app like phone2pc and pretty much play around with C2 remotely using your ipad. Then just upload the games to dropbox using your remote desktop app and test it using your ipad's browser. The developers of scirra currently have better things to work on (like multi-player WHICH THEY JUST ANNOUNCED!!) so this would be more of a thing in the future.
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Post » Mon Jan 20, 2014 8:04 am

there could be Construct 2 version for smartwatch...

:)

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Post » Mon Jan 20, 2014 8:06 am

I want it on Blue ray...
As long as I can move left, right and fire, I'm Happy...
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Post » Mon Jan 20, 2014 8:42 am

@TGeorgeMihai

I see where you are coming from. I bought CS6 Master Collection for both PC and Mac when I heard Adobe was switching to subscription based software. There's no way I'm willing to pay $50-75 monthly for software I can't own. Funny, I just noticed they are selling CS6 again. I guess CC isn't making as much money as they would have liked. :/

If Adobe lowered the price to $20 a month, I would consider it. I would definitely be willing to pay once for unlimited access. C2 doesn't have to be subscription based to make it work.

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@retrodude

I don't understand the popularity of Remote Desktop apps. The lag bothers me and it's counter intuitive. Also, most desktop apps are not optimized for the touch screen. It's better to have a native app that's built for the platform.

Anyway, it's only a suggestion. I still think it's a great idea. Making C2 available to more paying customers is always a good thing. Especially since there is already a free C2 clone available. Scirra needs to make some strong business moves to get a head of these other companies. The only thing constant in this world is change.

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Here's another browser based game engine I found.

FlowlabBoony2014-01-20 08:46:45
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Post » Mon Jan 20, 2014 2:49 pm

It's an interesting idea but so far my experience of trying to do anything productive on a touchscreen phone or tablet is just incredibly irritating. Touches are much less precise than a mouse cursor, and that's worsened by the fact the screen is smaller than a desktop so there's less room for UI elements. Where it's possible to be productive with a touchscreen I find I can work at best half to a third as fast as I can with a mouse and keyboard.

That's not to say it isn't a worthwhile project, and there are genuinely useful edge cases like reviewing work, making minor tweaks, adjusting artwork and such. But I wouldn't say tablets are better for major productivity software than a desktop or laptop.
Scirra Founder
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Post » Mon Jan 20, 2014 8:28 pm

@Ashley

What tablets have you tried? I agree smart phone screens are too small, but using an iPad and a Windows TabletPC are like night and day. The iPad's screen is taller and made for apps on the touch screen, whereas Windows TabletPCs are short and wide for movies and built to allow the touch screen to work. Huge difference in user experience.

Windows TabletPC's can't decide what they want to be. What it really boils down to is that desktop apps are made for PCs and mobile apps are made for touch screens. Trying to use a desktop app on a tablet is a horrible experience. Microsoft hasn't figured that out yet.

If only to humor me, if I created an animated demo of how I would go about designing the UI for a mobile version of C2, would you give it some consideration? I have a talent for designing UI and I already have some ideas on how to make the UI even easier to use. If an app is built to take advantage of the touch screen's strengths, then it creates a far better experience.

And what do you think about a browser based C2? It would solve the cross platform issue. Boony2014-01-20 20:28:35
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Post » Mon Jan 20, 2014 8:39 pm

[QUOTE=Boony] @TGeorgeMihai

I see where you are coming from. I bought CS6 Master Collection for both PC and Mac when I heard Adobe was switching to subscription based software. There's no way I'm willing to pay $50-75 monthly for software I can't own. Funny, I just noticed they are selling CS6 again. I guess CC isn't making as much money as they would have liked. :/

If Adobe lowered the price to $20 a month, I would consider it. I would definitely be willing to pay once for unlimited access. C2 doesn't have to be subscription based to make it work.

--

@retrodude

I don't understand the popularity of Remote Desktop apps. The lag bothers me and it's counterintuitive. Also, most desktop apps are not optimized for the touch screen. It's better to have a native app that's built for the platform.

Anyway, it's only a suggestion. I still think it's a great idea. Making C2 available to more paying customers is always a good thing. Especially since there is already a free C2 clone available. Scirra needs to make some strong business moves to get a head of these other companies. The only thing constant in this world is change.

---

Here's another browser based game engine I found.

Flowlab[/QUOTE] Boony2014-01-20 23:06:36
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Post » Mon Jan 20, 2014 8:41 pm

[QUOTE=Boony] @TGeorgeMihai

I see where you are coming from. I bought CS6 Master Collection for both PC and Mac when I heard Adobe was switching to subscription based software. There's no way I'm willing to pay $50-75 monthly for software I can't own. Funny, I just noticed they are selling CS6 again. I guess CC isn't making as much money as they would have liked. :/

If Adobe lowered the price to $20 a month, I would consider it. I would definitely be willing to pay once for unlimited access. C2 doesn't have to be subscription based to make it work.

--

@retrodude

I don't understand the popularity of Remote Desktop apps. The lag bothers me and it's counter-intuitive. Also, most desktop apps are not optimized for the touch screen. It's better to have a native app that's built for the platform.

Anyway, it's only a suggestion. I still think it's a great idea. Making C2 available to more paying customers is always a good thing. Especially since there is already a free C2 clone available. Scirra needs to make some strong business moves to get a head of these other companies. The only thing constant in this world is change.

---

Here's another browser based game engine I found.

Flowlab[/QUOTE]
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Post » Tue Jan 21, 2014 10:12 am

I went ahead an made a few quick mockups about how C2 might look on a mobile device.

When editing Layers:


When editing Events:


When the windows are hidden:


The dark section of the menu ribbon is the only thing that changes in the ribbon. If an event sheet is selected, the event bar appears and if in layer view, the layer bar appears.

The C2 logo serves as the options/preference button. The icon in the upper right corner is the export button. The square icon below it is the toggle button to hide and show all windows and bars.

Common touch gestures apply:
- Pinch to zoom in.
- Pull to zoom out.
- 3 finger tap to center @ 100%.
- 2 fingers to pan.
- Double tap on screen to add new objects.
- Double tap on sprite to edit it.
- Tap buttons to activate them.
- Touch and drag around multiple objects to select them.
- Swipe across event to toggle it on/off.
- Tap on textbox to bring up keyboard
- Tap "Done" on keyboard to close it.
- And whatever else I'm forgetting.

There might be a better way of laying it out. I didn't really put too much thought into it. Instead of the taps, you could probably just swipe from the edge to open the properties, projects, objects, tilemap bars.

Other than the quick and lazy icons, does it look ok?Boony2014-01-21 10:15:13
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