Suggestion! Consider bringing Cordova into Construct 2/3!

Discussion and feedback on Construct 2

Post » Tue Nov 03, 2015 3:24 pm

@rekjl I completely get where you are coming from regarding the splash screen, but it is lousy that we have to settle for something like that due to technical issues with getting our game to major platforms.
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Post » Tue Nov 03, 2015 3:30 pm

@rekjl i wasn't sure what was official and this is really something that should be stated in the software somehow.. if XDK is the preferred platform great. Bloated APK's is unfortunate, but not the worst problem these days. That's less important than plugins not working. However it is still bloat and knowing CocoonIO adds apparently 6mb vs 19mb.. is not something to be scoffed at.. but also bear in mind that iOS apps are very tiny with XDK.. like.. hardly anything is added to the game itself.

Yes we need someone (not necessarily a team) devoted to plugin support and expansion.. taking requests for services. I still agree that having one official service for each kind of service.. ads.. interstitials.. analytics.. rewarded videos.. etc.. but options are good and if someone is there to help really work with the plugins as part of the Construct 2 team, then we should see better support and more uptime.
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Post » Tue Nov 03, 2015 6:45 pm

Great idea ^^
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Post » Tue Nov 03, 2015 6:56 pm

@CDogs1964 you may (and you may have already) blow out the project from XDK or whatever and do a completely new / fresh export and treat the whole thing like a new project. i've never experienced that kind of problem but yea that is bad and it should be an easy fix.

@ArcadEd the errors you found in the c2 plugin, did they get integrated into the plugin now or is there a way we could obtain the fixed plugin you did? Maybe a tutorial to go with it. It does seem like CocoonIO is a good advancement for them. Their prior version was difficult to work with in my experience and the fact that they support platforms like Ouya (which worked) but wouldn't help us add IAP for Ouya games was frustrating as well. Seems them integrating Cordova themselves (as I understand it) opens up good possibilities.
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Post » Tue Nov 03, 2015 6:59 pm

@STARTECHSTUDIOS hopefully Ashley has some thoughts on this for us in the near future. I don't want him to feel like we're ganging up on him or C2.. we just would like to at least know IF there is a way to address this stuff. C3 is a great opportunity to address these challenges and create an even better product. I look forward to what is resolved.

Please continue to share your experiences, especially people who haven't posted here before. It seems like the overall consensus is the same, but we need to hear from everyone! It's ok if you had a great experience publishing.. or bad one.. I'm in the middle of the road personally.. I've done it.. so I know what's possible but I've also had long stretches of dead / discouraging development time as well.
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Post » Tue Nov 03, 2015 7:37 pm

What about Kickstarting this project? Would the community respond? Maybe a $20-30k kickstart would be a motivation for Scirra to build it or buy the cranberry plugins outright. How much would you pay Scirra to implement this into C2?
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Post » Tue Nov 03, 2015 7:50 pm

@ethanpil that's an interesting idea. I don't know. From what I've heard and bear in mind this is hearsay.. It's actually the opposite. Ashley has not wanted to integrate them into the engine.. not a question of Sang Ki holding the plugins for Ransom. That said I don't know the reason. Maybe Sang Ki has asked for a large sum of money for them, but something about the tone of the story was this isn't the case. Ashley / Sang Ki could clarify what prevented this from being a thing.
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Post » Wed Nov 04, 2015 2:29 pm

@part12studios I saw the thread. Didn't make much sense to me. Cordova output is a huge market for this product.

@Ashley would you care to weigh in on the Kickstarter proposal? What will it take to get Cordova / PhoneGap integrated into Construct2. Can you give us a definitive proposal or plan, or refusal, so we will just know what to expect moving forward?
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Post » Wed Nov 04, 2015 4:27 pm

@ethanpil oh was there a thread on this regarding the Sang Ki plugins?

and yes that would be great. I'd love to hear the official stance in things just so we know one way or another. what are our options as the Construct 2 community? suck it up? help find a solution? wait for the solution that's perhaps already in the works?
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Post » Wed Nov 04, 2015 4:54 pm

@part12studios see here:
cranberrygame-wil-update-c2-cordova-plugins-by-paid-update_t153287?&start=10

It seems @Ashley was only interested in Admob plugin to start, but he and @cranberrygame couldn't work it out for whatever reason.

Ashley only seems opposed to the plugin being written by a 3rd party and included in the base distribution. The question here is a C2->Cordova code base owned and maintained by Scirra, which I think everyone here would prefer and be very motivated for.
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