[Suggestion] Deactivate Platform Behavior

Discussion and feedback on Construct 2

Post » Sat Nov 26, 2011 8:15 pm

Could you please add the ability to activate/deactivate the platform behavior?

Since there are no families yet, I've been making all of my enemies out of a single object. It's working well so far, but being unable to deactivate the platform behavior for non-platform enemies is causing some trouble.

Also, there was talk of a "jump-through platform" behavior a little while ago. Any idea if that will make it into the next build? I've made my own jump-through platforms by deactivating/activating solids depending on the player's position, but this won't work with platform enemies.Tokinsom2011-11-26 20:16:29
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Post » Sun Nov 27, 2011 12:21 am

I'd love an on off switch for all of the behaviours. Turn on physics only when dead, for example...
@bearboxmedia
www.bearboxmedia.com

Nintendo Wii U Developer using Construct 2
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Post » Sun Nov 27, 2011 4:26 am

Yeah that would be pretty nice. I don't see why only certain behaviors can be activated/deactivated. On top of that, you can only change certain behavior properties via events, instead of all the ones you'll find when editing the behavior in the layout editor :T I want to say they're just unfinished but this is how it was in CC as well so eh.
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Post » Sun Nov 27, 2011 11:37 am

Was just thinking this.
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