[SUGGESTION] Drop down list in "initial animation"

Discussion and feedback on Construct 2

Post » Sat Jan 07, 2017 9:57 pm

Would it be a lot of work to implement this?

Image

It is very useful to use when you have, on the same object, different enemies with animations.
B
29
S
12
G
21
Posts: 783
Reputation: 14,417

Post » Sun Jan 08, 2017 4:20 pm

The question is, how efficient a dropdown list would be if you have over 100 animations for an object? If the user could set an option in the editor's preferences to use a dropdown menu there or not, then +1 for this request.
B
135
S
33
G
17
Posts: 1,557
Reputation: 20,717

Post » Sun Jan 08, 2017 6:48 pm

glerikud wrote:The question is, how efficient a dropdown list would be if you have over 100 animations for an object? If the user could set an option in the editor's preferences to use a dropdown menu there or not, then +1 for this request.

Well, I think you can enable a vertical scroll to this type of lists.
Then just move the bar up and down to navigate the values.
B
29
S
12
G
21
Posts: 783
Reputation: 14,417

Post » Mon Jan 09, 2017 10:37 am

Or, we could have both. The ability to type in the animation name and the scrollable list under the input field.
B
135
S
33
G
17
Posts: 1,557
Reputation: 20,717

Post » Mon Jan 09, 2017 11:39 am

The dropdown for animation property has been done for C3.
Scirra Founder
B
395
S
232
G
88
Posts: 24,371
Reputation: 193,762

Post » Tue Jan 10, 2017 3:50 pm

Ashley wrote:The dropdown for animation property has been done for C3.

Thank you. :)
B
135
S
33
G
17
Posts: 1,557
Reputation: 20,717


Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 6 guests