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Re: [Suggestion] Drop shadow behavior

PostPosted: Mon Dec 30, 2013 12:39 am
by blurymind
how about if you want to make the dynamic drop shadows a gameplay mechanic, similar to
stealthbastard game

Whats the simplest way to achieve that in construct 2?

Re: [Suggestion] Drop shadow behavior

PostPosted: Mon Dec 30, 2013 11:06 pm
by CrudeMik
I've tried many of the examples in the forum but I've found that it's super hard to get dynamic shadows that perform well in large complex layouts

Re: [Suggestion] Drop shadow behavior

PostPosted: Thu Jan 02, 2014 4:06 pm
by blurymind
I guess that sconstruct 2 will never be able to produce a game such as stealth bastards (made with Game maker Studio)
www.stealthbastard.com

I should look into learning game maker then?
http://www.yoyogames.com/
http://www.youtube.com/watch?v=MaDPr2Z1-lM

their licenses are a bit more expensive thoughblurymind2014-01-02 16:18:59

Re: [Suggestion] Drop shadow behavior

PostPosted: Thu Jan 02, 2014 10:02 pm
by R0J0hound
[quote]I guess that sconstruct 2 will never be able to produce a game such as stealth bastards[/quote]
Well, just because you haven't found a way to do it yet doesn't mean it can't be done. From what's on these forums there are ways to draw the shadows. There just isn't an example made yet to test if an object is in shadow. As a simple idea the line of sight behavior could be used from the lights to the player and if there isn't a LOS then the player must be in shadow. There are probably other ways though.

Re: [Suggestion] Drop shadow behavior

PostPosted: Thu Jun 01, 2017 1:09 pm
by blinkingape
ramones the link for dropshadowtext.zip is down. Could you or someone reupload? Sorry to necro, i can't message with a new account

Re: [Suggestion] Drop shadow behavior

PostPosted: Mon Dec 04, 2017 8:55 am
by Cherico
The .zip is still down ... :(

Re: [Suggestion] Drop shadow behavior

PostPosted: Thu Dec 14, 2017 6:27 pm
by brandonP
Could anybody please reupload dropshadowtext.zip ?