@rfisher No, IE9 doesn't have inbuilt support for WebSockets. The EasyWebSockets website should say "You don't want to worry about browser compatiblity - as long as you're not using IE1-9".
BTW, as far as multiplayer games are concerned, EasyWebSockets could be of some use as a development platform, but no more, since you've got no control over the server, and that's a crucial requirement for an industrial-strength multiplayer game.Velojet2012-08-13 10:19:48
[QUOTE=DeMayunn]... you can do all the game and server logic in C2 ...[/QUOTE] Well, actually no. As I said, EasyWebSockets allows you no control over the server, and that's a crucial requirement for a multiplayer gameVelojet2012-08-13 10:18:02
I would not say, that it is a cucial requirement. Back in the 90, there were not really Game Servers but Peer to Peer connections and the game itself took care of a server behaviour. This is something, you can actually do with EasyWebSockets.
I am trying to give the best possible functionality with the PlugIn to allow sending object specific coordinates, a Chat System and maybe other stuff.
In Addition, you can also set up 2 different games, one version to be run as a client only Game and one that mainly runs as a Server and broadcasts the results. (okay, you need to have a Browser somewhere that is running the server Game all the time. But it is possible) :)
[QUOTE=Ubivis] I would not say, that it is a cucial requirement ...[/QUOTE] Hmmm. Well, my earlier post actually said "... that's a crucial requirement for an industrial-strength multiplayer game", while conceding that "EasyWebSockets could be of some use as a development platform".
Wikipedia has a useful article about the crucial role of the server in controlling multiplayer interactions.
But good on you, @Ubivis, for taking up the challenge of developing a plugin!