[SUGGESTION] Expression: multiplayer.listroomlatency(index)

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Post » Tue Oct 06, 2015 10:07 am

Sadly this turns listroompeercount, listroommaxpeercount and listroompeerstate useless since we would have to create rooms with no peer limit so anyone can join merely to test ping. We would have to analyze all these information manually (and also implement the room locking system through the event sheet).

This listroomlatency to get average latency before joining rooms would save us from a lot of rework and I think it can be added to the mp plugin. It would be simply a join room which ignores peer limits, locked state, synced objects and does not fires any peer related trigger on the host side. It would be simply a "stealth join room" :'D
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Post » Tue Oct 06, 2015 10:38 am

Heh, sounds logical enough.

Doable is another thing.
I think it could add to the ease of use when testing connection quality.
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