I have some objects (sprites) and, put a variable to store the type of object (enemy, friend, and others). I wanted to check if an object (player) collide with any object or any sprite, then a sub-event checks the type then perform an action, but it is not possible.
It's possible, in a future version, add a condition like 'on collision with any object' or 'on collision with any sprite'?
So we'll can make generics conditions.
Sorry about my english, I don't speak this language highly, but i wish that text is understandable.